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100 Greatest Video Game Characters by Jaime Banks
SciFier: $89.74Though in existence for only a few decades, video games are now firmly established in mainstream culture all around the planet. Every year new games are produced, and every year new favorites emerge... -
Social Exclusion, Power, and Video Game Play: New Research in Digital Media and Technology David G. Embrick 9780739138601
SciFier: $213.16While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military, and entertainment environments, few have attempted... -
Playing Along: Digital Games, YouTube, and Virtual Performance Kiri Miller (Assistant Professor of Music, Assistant Professor of Music, Brown University, Providence, RI, USA) 9780199753468
SciFier: $88.28Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-based music... -
Halo and Philosophy by Luke Cuddy
RRP: $28.03SciFier: $27.10Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon... -
World of Warcraft and Philosophy by Luke Cuddy
RRP: $28.03SciFier: $19.56Recognized by the Guinness Book of World Records as the most popular MMORPG (massively multiplayer online role-playing game) in videogame history, World of Warcraft is everywhere -- from episodes of... -
Emotions, Technology, and Digital Games Sharon Y. Tettegah 9780128017388
SciFier: $104.70Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information... -
StarCraft: Ghost - Spectres - Blizzard Legends by Nate Kenyon
BlizzardRRP: $20.55SciFier: $16.21Dominion ghosts epitomize the height of terran evolution and physical conditioning. Augmented by technologies that harness their innate psionic potential, these lethal operatives use telepathy and... -
Cinematic Art of StarCraft by Blizzard Entertainment
BlizzardSciFier: $74.41For more than two decades, players have led the zerg, protoss, and terrans into battle for galactic dominance in StarCraft, StarCraft II, and multiple campaign expansions. The Cinematic Art of... -
Pikachu's Global Adventure: The Rise and Fall of Pokemon Joseph Tobin 9780822332503
SciFier: $172.56Initially developed in Japan by Nintendo as a computer game, Pokemon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a... -
A Guide to Movie Based Video Games, 1982-2000 by Christopher Carton
SciFier: $61.34You've seen the movie, now PLAY the movie! Long before gaming came to the big screen, cinema arrived in the homes of millions in the form of licensed video games; playable merchandise that tied in... -
The Official Minecraft Coloring Book: Create, Explore, Relax! by Insight Editions
SciFier: $21.71Relaxation, creativity, and joy collide in coloring activities for advanced artists and Minecraft fans seeking a fun challenge!Creepers got you down? Pickaxe constantly breaking? Illagers raiding... -
The Legend Of Zelda Encyclopedia Deluxe Edition Nintendo 9781506707402
Dark HorseRRP: $151.45SciFier: $105.58Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781506707402Author NintendoFormat HardbackPage Count 328Imprint -
How to Cheat in Unity 5: Tips and Tricks for Game Development Alan Thorn (National Film & Television School, Upminster, UK) 9781138802940
SciFier: $82.75Looking to become more efficient using Unity?How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user,... -
Media Labs by James Clarke
RRP: $28.03SciFier: $24.03A unique and essential guide to Media Labs. Gives advice on where they are, what they offer and how to apply. Includes history and discussion of Media Labs and how they will play a key part in... -
Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Stephanie Boluk 9780816687152
RRP: $179.52SciFier: $147.02The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as "games about games,"... -
Anime and the Visual Novel: Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games Dani Cavallaro 9780786444274
RRP: $41.12SciFier: $36.48This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are interactive fiction games in... -
Playing at the Next Level by Ken Horowitz
RRP: $54.21SciFier: $47.14Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console... -
Social Exclusion, Power, and Video Game Play: New Research in Digital Media and Technology David G. Embrick 9780739138618
SciFier: $97.22While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military, and entertainment environments, few have attempted... -
Star Worlds: Freedom Versus Control in Online Gameworlds William Sims Bainbridge 9780472073283
SciFier: $173.95Star Worlds explores the future-oriented universe of online virtualworlds connected with popular science fiction-specifically, with StarWars and Star Trek-that have been inhabited for over a decade... -
Gaming Cultures and Place in Asia-Pacific Larissa Hjorth 9780415535892
SciFier: $88.26This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production... -
Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids Carla Fisher 9780415729178
SciFier: $84.54When making games for kids, it's tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill... -
Handbook of Computer Game Studies by Joost Raessens (Professor of Media Theory, Utrecht University)
SciFier: $89.74Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780262516587Author Joost RaessensFormat PaperbackPage Count 472Imprint < -
Lara Croft: Cyber Heroine Astrid Deuber-Mankowsky 9780816643912
RRP: $26.16SciFier: $23.28Since the game Tomb Raider was first released in 1996, its protagonist Lara Croft has become an international celebrity. The virtual archaeologist-adventuress has been featured in various sequels to... -
iOS for Game Programmers by Allen Sherrod
RRP: $72.84SciFier: $52.98This book takes the readers on a journey into the world of mobile game development aimed at beginner Objective-C programmers. The book enables the reader to create a number of projects, which include... -
Playful Design by John Ferrara
SciFier: $70.11Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781933820149Author John FerraraFormat PaperbackPage Count 245Imprint -
Video Game Writing by Maurice Suckling
RRP: $72.84SciFier: $52.98This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the... -
Playing Nature: Ecology in Video Games Alenda Y. Chang 9781517906313
RRP: $166.43SciFier: $133.61A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of... -
A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry Ergin Bulut 9781501746529
RRP: $201.96SciFier: $178.57A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video... -
LEGOfied: Building Blocks as Media Nicholas Taylor (North Carolina State University, USA) 9781501365058
SciFier: $65.43LEGOfied: Building Blocks as Media provides a multi-faceted exploration of LEGO fandom, addressing a blindspot in current accounts of LEGO and an emerging area of interest to media scholars: namely,... -
A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry Ergin Bulut 9781501746536
RRP: $39.25SciFier: $36.39A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video... -
Kill the Overseer! by Sarah Juliet Lauro
RRP: $16.83SciFier: $15.07Explores the representation of slave revolt in video games-and the trouble with making history playableKill the Overseer! profiles and problematizes digital games that depict Atlantic slavery and... -
Playing Software by Miguel Sicart
RRP: $43.01SciFier: $30.87Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780262047722Author Miguel SicartFormat HardbackPage Count 184Imprint -
Minecraft Farming: An Unofficial Kids' Guide Percy Leed 9781728478777
RRP: $18.68SciFier: $14.57Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781728478777Author Percy LeedFormat PaperbackPage Count 24Imprint -
Ancient Violence in the Modern Imagination by Irene Berti (Karls Universitat, Germany)
SciFier: $63.56The collected essays in this volume focus on the presentation, representation and interpretation of ancient violence - from war to slavery, rape and murder - in the modern visual and performing arts,... -
Mortal Kombat: Games of Death David Church 9780472075225
SciFier: $120.24Upon its premiere in 1992, Midway's Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent "fatality" moves performed by photorealistically rendered... -
Video Games, Violence, and the Ethics of Fantasy: Killing Time Christopher Bartel (Appalachian State University, USA) 9781350202702
SciFier: $63.56Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their... -
Storyboarding by Stephanie Torta
RRP: $80.32SciFier: $57.75This revised text is designed to demonstrate the process of converting static images to an effective animation of characters and effects. Unlike many of its competitors, Storyboarding uses the... -
Playing as Others by Benjamin J. Chicka
RRP: $80.32SciFier: $52.98No contemporary form of pop culture has as large a social impact as video games, an entertainment industry whose yearly revenues continue to rise. Gamergate rocked the gaming industry when isolated... -
Understanding Game Scoring: The Evolution of Compositional Practice for and through Gaming Mack Enns 9780367492816
SciFier: $91.50Understanding Game Scoring explores the unique collaboration between gameplay and composition that defines musical scoring for video games.Using an array of case studies reaching back into the canon... -
LEGOfied: Building Blocks as Media Nicholas Taylor (North Carolina State University, USA) 9781501354045
SciFier: $192.59LEGOfied: Building Blocks as Media provides a multi-faceted exploration of LEGO fandom, addressing a blindspot in current accounts of LEGO and an emerging area of interest to media scholars: namely,...