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Emotions, Technology, and Digital Games Sharon Y. Tettegah 9780128017388
RRP: £47.99SciFier: £46.09Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding... -
Video Games and Creativity by Garo Green (Videogameresearch.com, Rancho Mirage, CA, USA)
RRP: £54.99SciFier: £53.12Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and... -
Cinematic Art of StarCraft by Blizzard Entertainment
BlizzardSciFier: £38.19For more than two decades, players have led the zerg, protoss, and terrans into battle for galactic dominance in StarCraft, StarCraft II, and multiple campaign expansions. The Cinematic Art of StarCraft offers a detailed view into the history and... -
Pikachu's Global Adventure: The Rise and Fall of Pokemon Joseph Tobin 9780822332503
RRP: £89.00SciFier: £86.48Initially developed in Japan by Nintendo as a computer game, Pokemon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokemon quickly diversified... -
Curious about Pokemon Rachel Grack 9781681528540
RRP: £10.99SciFier: £7.69Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781681528540Author Rachel GrackFormat PaperbackPage Count 24Imprint Amicus InkPublisher Amicus InkWeight(grams) 100gDimensions(mm) 226mm * 176mm * 3mm -
Digital Character Creation for Video Games and Collectibles Samuel King 9781032012896
RRP: £120.00SciFier: £116.64Focuses on the skillset of building digital character models for video games and collectibles. Teaches very real and current technical skills by an industry veteran, focusing on learning the digital character creation pipeline. Includes two highly... -
How to Cheat in Unity 5: Tips and Tricks for Game Development Alan Thorn (National Film & Television School, Upminster, UK) 9781138802940
RRP: £42.99SciFier: £40.60Looking to become more efficient using Unity?How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an... -
Media Labs by James Clarke
RRP: £14.99SciFier: £13.70A unique and essential guide to Media Labs. Gives advice on where they are, what they offer and how to apply. Includes history and discussion of Media Labs and how they will play a key part in the digital world of the future for both film and games... -
Gaming by Alexander R. Galloway
RRP: £13.99SciFier: £11.85Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video... -
Social Exclusion, Power, and Video Game Play: New Research in Digital Media and Technology David G. Embrick 9780739138618
RRP: £45.00SciFier: £41.99While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military, and entertainment environments, few have attempted to contextualize the importance of virtual play within... -
Star Worlds: Freedom Versus Control in Online Gameworlds William Sims Bainbridge 9780472073283
SciFier: £93.07Star Worlds explores the future-oriented universe of online virtualworlds connected with popular science fiction-specifically, with StarWars and Star Trek-that have been inhabited for over a decade bycomputer gamers. The Star Wars and Star Trek... -
Gaming Cultures and Place in Asia-Pacific Larissa Hjorth 9780415535892
RRP: £44.99SciFier: £43.39This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as... -
Holistic Mobile Game Development with Unity Penny de Byl (Associate Professor, Bond University; Winner of the 2011 Unity Technologies Unity Mobile Generation Great Education Giveaway) 9780415839235
RRP: £44.99SciFier: £42.88Holistic Mobile Game Development with Unity: An All-In-One Guide to Implementing Mechanics, Art Design and Programming for iOS and Android GamesMaster mobile game design and development in this all-in-one guide to creating iOS and Android games in the... -
Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids Carla Fisher 9780415729178
RRP: £44.99SciFier: £41.58When making games for kids, it's tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing... -
Handbook of Computer Game Studies by Joost Raessens (Professor of Media Theory, Utrecht University)
SciFier: £48.49Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780262516587Author Joost RaessensFormat PaperbackPage Count 472Imprint MIT PressPublisher MIT Press LtdSeries The MIT PressWeight(grams) 1089gDimensions(mm)... -
The Medium of the Video Game by Mark J. P. Wolf
RRP: £17.99SciFier: £14.03Over a mere three decades, the video game became the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or... -
Lara Croft: Cyber Heroine Astrid Deuber-Mankowsky 9780816643912
RRP: £13.99SciFier: £11.85Since the game Tomb Raider was first released in 1996, its protagonist Lara Croft has become an international celebrity. The virtual archaeologist-adventuress has been featured in various sequels to the original game, a line of action figures, two... -
iOS for Game Programmers by Allen Sherrod
RRP: £38.95SciFier: £29.99This book takes the readers on a journey into the world of mobile game development aimed at beginner Objective-C programmers. The book enables the reader to create a number of projects, which include a matching game, a puzzle game, a whack-a-mole game, a... -
Zzt by Anna Anthropy
RRP: £14.99SciFier: £9.52Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781940535029Author Anna AnthropyFormat PaperbackPage Count 144Imprint Boss Fight LLCPublisher Boss Fight LLC -
Video Game Writing by Maurice Suckling
RRP: £38.95SciFier: £29.99This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and... -
Make Your Own Twine Games! by Anna Anthropy
RRP: £16.99SciFier: £13.00Make Your Own Twine Games! shows you how to make interactive fiction games using Twine, a beginner-friendly online tool for creating non-linear stories. Readers use basic web scripting to design choose-your-own-adventure games using author's games as... -
A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry Ergin Bulut 9781501746529
RRP: £108.00SciFier: £79.84A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy... -
LEGOfied: Building Blocks as Media Nicholas Taylor (North Carolina State University, USA) 9781501365058
SciFier: £34.49LEGOfied: Building Blocks as Media provides a multi-faceted exploration of LEGO fandom, addressing a blindspot in current accounts of LEGO and an emerging area of interest to media scholars: namely, the role of hobbyist enthusiasts and content producers... -
Ancient Violence in the Modern Imagination by Irene Berti
SciFier: £113.99The collected essays in this volume focus on the presentation, representation and interpretation of ancient violence - from war to slavery, rape and murder - in the modern visual and performing arts, with special attention to videogames and dance as well... -
Ancient Violence in the Modern Imagination by Irene Berti (Karls Universitat, Germany)
SciFier: £32.49The collected essays in this volume focus on the presentation, representation and interpretation of ancient violence - from war to slavery, rape and murder - in the modern visual and performing arts, with special attention to videogames and dance as well... -
Video Games, Violence, and the Ethics of Fantasy: Killing Time Christopher Bartel (Appalachian State University, USA) 9781350202702
SciFier: £32.49Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer... -
Artificial Intelligence in Games Paul Roberts 9781032305950
RRP: £120.00SciFier: £112.44All the topics that a professional AI programmer needs are covered withinEach topic is accompanied by an example game, where the reader simply adds their own code and see the effects their changes haveCovers complex topics but in an easy to read manner... -
Mortal Kombat: Games of Death David Church 9780472055227
RRP: £24.95SciFier: £23.59Upon its premiere in 1992, Midway's Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent "fatality" moves performed by photorealistically rendered characters. Targeted by lawmakers and moral reformers, the... -
Understanding Game Scoring: The Evolution of Compositional Practice for and through Gaming Mack Enns 9780367492816
RRP: £44.99SciFier: £44.26Understanding Game Scoring explores the unique collaboration between gameplay and composition that defines musical scoring for video games.Using an array of case studies reaching back into the canon of classic video games, this book illuminates the... -
Phantasmal Spaces: Archetypical Venues in Computer Games Professor Mathias Fuchs (Leuphana University of Luneburg, Germany) 9781501332920
SciFier: £112.99Recognizable, recurring spatial settings in video games serve not only as points of reference and signposts for orientation, but also as implicit sources of content. These spatial archetypes denote more than real-world objects or settings: they suggest... -
LEGOfied: Building Blocks as Media Nicholas Taylor (North Carolina State University, USA) 9781501354045
SciFier: £98.99LEGOfied: Building Blocks as Media provides a multi-faceted exploration of LEGO fandom, addressing a blindspot in current accounts of LEGO and an emerging area of interest to media scholars: namely, the role of hobbyist enthusiasts and content producers... -
The Performance of Video Games by Kelly I. Aliano
RRP: £39.99SciFier: £35.73When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance,... -
Make Amazing Games by Jason Darby
RRP: £44.95SciFier: £33.99Many people aspire to create their own games but don't know where to start. Make Amazing Games 3rd Edition introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step... -
Gaming Matters by Judd Ethan Ruggill
SciFier: £33.08Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780817317379Author Judd Ethan RuggillFormat HardbackPage Count 176Imprint The University of Alabama PressPublisher The University of Alabama PressWeight(grams)... -
Women in Classical Video Games by Jane Draycott
SciFier: £102.99Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected... -
Hacking in the Humanities: Cybersecurity, Speculative Fiction, and Navigating a Digital Future Aaron Mauro (Brock University, Canada) 9781350231023
SciFier: £27.44What would it take to hack a human? How exploitable are we? In the cybersecurity industry, professionals know that the weakest component of any system sits between the chair and the keyboard. This book looks to speculative fiction, cyberpunk and the... -
Hacking in the Humanities: Cybersecurity, Speculative Fiction, and Navigating a Digital Future Aaron Mauro (Brock University, Canada) 9781350230989
SciFier: £72.99What would it take to hack a human? How exploitable are we? In the cybersecurity industry, professionals know that the weakest component of any system sits between the chair and the keyboard. This book looks to speculative fiction, cyberpunk and the... -
Gamer's Bucket List by Chris Watters
SciFier: £13.89#1 Amazon Best Seller! Which games are worth playing?The 50 best games: From pixelated pioneer adventures to stunning space odysseys, the boundaries of the video game world are expanding every day. Grand epics and gritty mysteries. Fierce competition... -
Brenda Laurel: Pioneering Games for Girls Carly A. Kocurek (Illinois Institute of Technology, USA) 9781501319778
SciFier: £27.49Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so... -
The Unpredictability of Gameplay Dr. Mark R. Johnson (University of Sydney, Australia) 9781501365041
SciFier: £35.49The Unpredictability of Gameplay explores the many forms of unpredictability in games and proposes a comprehensive theoretical framework for understanding and categorizing non-deterministic game mechanics. Rather than viewing all game mechanics with...