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A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry Ergin Bulut 9781501746529
RRP: £108.00SciFier: £79.84A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy... -
LEGOfied: Building Blocks as Media Nicholas Taylor (North Carolina State University, USA) 9781501365058
SciFier: £34.49LEGOfied: Building Blocks as Media provides a multi-faceted exploration of LEGO fandom, addressing a blindspot in current accounts of LEGO and an emerging area of interest to media scholars: namely, the role of hobbyist enthusiasts and content producers... -
Ancient Violence in the Modern Imagination by Irene Berti
SciFier: £113.99The collected essays in this volume focus on the presentation, representation and interpretation of ancient violence - from war to slavery, rape and murder - in the modern visual and performing arts, with special attention to videogames and dance as well... -
Minecraft Redstone: An Unofficial Kids' Guide Percy Leed 9781728476759
RRP: £29.32SciFier: £23.59Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781728476759Author Percy LeedFormat HardbackPage Count 24Imprint Lerner Publishing GroupPublisher Lerner Publishing GroupSeries Lightning Bolt Books (R) --... -
Minecraft Farming: An Unofficial Kids' Guide Percy Leed 9781728478777
RRP: £9.99SciFier: £9.19Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781728478777Author Percy LeedFormat PaperbackPage Count 24Imprint Lerner Publishing GroupPublisher Lerner Publishing GroupSeries Lightning Bolt Books (R) --... -
Ancient Violence in the Modern Imagination by Irene Berti (Karls Universitat, Germany)
SciFier: £32.49The collected essays in this volume focus on the presentation, representation and interpretation of ancient violence - from war to slavery, rape and murder - in the modern visual and performing arts, with special attention to videogames and dance as well... -
Video Games, Violence, and the Ethics of Fantasy: Killing Time Christopher Bartel (Appalachian State University, USA) 9781350202702
SciFier: £32.49Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer... -
Artificial Intelligence in Games Paul Roberts 9781032305950
RRP: £120.00SciFier: £112.44All the topics that a professional AI programmer needs are covered withinEach topic is accompanied by an example game, where the reader simply adds their own code and see the effects their changes haveCovers complex topics but in an easy to read manner... -
Mortal Kombat: Games of Death David Church 9780472055227
RRP: £24.95SciFier: £23.59Upon its premiere in 1992, Midway's Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent "fatality" moves performed by photorealistically rendered characters. Targeted by lawmakers and moral reformers, the... -
Understanding Game Scoring: The Evolution of Compositional Practice for and through Gaming Mack Enns 9780367492816
RRP: £44.99SciFier: £44.26Understanding Game Scoring explores the unique collaboration between gameplay and composition that defines musical scoring for video games.Using an array of case studies reaching back into the canon of classic video games, this book illuminates the... -
Phantasmal Spaces: Archetypical Venues in Computer Games Professor Mathias Fuchs (Leuphana University of Luneburg, Germany) 9781501332920
SciFier: £112.99Recognizable, recurring spatial settings in video games serve not only as points of reference and signposts for orientation, but also as implicit sources of content. These spatial archetypes denote more than real-world objects or settings: they suggest... -
LEGOfied: Building Blocks as Media Nicholas Taylor (North Carolina State University, USA) 9781501354045
SciFier: £98.99LEGOfied: Building Blocks as Media provides a multi-faceted exploration of LEGO fandom, addressing a blindspot in current accounts of LEGO and an emerging area of interest to media scholars: namely, the role of hobbyist enthusiasts and content producers... -
The Performance of Video Games by Kelly I. Aliano
RRP: £39.99SciFier: £35.73When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance,... -
Make Amazing Games by Jason Darby
RRP: £44.95SciFier: £33.49Many people aspire to create their own games but don't know where to start. Make Amazing Games 3rd Edition introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step... -
Gaming Matters by Judd Ethan Ruggill
SciFier: £33.08Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780817317379Author Judd Ethan RuggillFormat HardbackPage Count 176Imprint The University of Alabama PressPublisher The University of Alabama PressWeight(grams)... -
Women in Classical Video Games by Jane Draycott
SciFier: £102.99Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected... -
Hacking in the Humanities: Cybersecurity, Speculative Fiction, and Navigating a Digital Future Aaron Mauro (Brock University, Canada) 9781350231023
SciFier: £27.44What would it take to hack a human? How exploitable are we? In the cybersecurity industry, professionals know that the weakest component of any system sits between the chair and the keyboard. This book looks to speculative fiction, cyberpunk and the... -
Hacking in the Humanities: Cybersecurity, Speculative Fiction, and Navigating a Digital Future Aaron Mauro (Brock University, Canada) 9781350230989
SciFier: £72.99What would it take to hack a human? How exploitable are we? In the cybersecurity industry, professionals know that the weakest component of any system sits between the chair and the keyboard. This book looks to speculative fiction, cyberpunk and the... -
Gamer's Bucket List by Chris Watters
SciFier: £13.69#1 Amazon Best Seller! Which games are worth playing?The 50 best games: From pixelated pioneer adventures to stunning space odysseys, the boundaries of the video game world are expanding every day. Grand epics and gritty mysteries. Fierce competition... -
Brenda Laurel: Pioneering Games for Girls Carly A. Kocurek (Illinois Institute of Technology, USA) 9781501319778
SciFier: £27.49Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so... -
The Unpredictability of Gameplay Dr. Mark R. Johnson (University of Sydney, Australia) 9781501365041
SciFier: £35.49The Unpredictability of Gameplay explores the many forms of unpredictability in games and proposes a comprehensive theoretical framework for understanding and categorizing non-deterministic game mechanics. Rather than viewing all game mechanics with... -
Game Writing: Narrative Skills for Videogames Dr. Chris Bateman (University of Bolton, UK) 9781501348952
SciFier: £99.49As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and... -
Ancient Greece and Rome in Videogames: Representation, Play, Transmedia Dr Ross Clare (University of Liverpool, UK) 9781350194113
SciFier: £31.49This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just... -
LEGO Harry Potter Years 1-4 Guide & Walkthrough and MORE ! by Urax3
RRP: £10.14SciFier: £9.74Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9798533626828Author Urax3Format PaperbackPage Count 236Imprint Independently PublishedPublisher Independently PublishedWeight(grams) 322gDimensions(mm) 229mm *... -
Transnational Play by Anne-Marie Schleiner
SciFier: £98.52Transnational Play approaches gameplay as a set of practices and a global industry that includes diverse participation from players and developers located within the global South, in nations outside of the First World. Players experience play in game... -
Minecraft Creative Mode: An Unofficial Kids' Guide Percy Leed 9781728457741
RRP: £29.32SciFier: £23.99Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781728457741Author Percy LeedFormat HardbackPage Count 24Imprint Lerner Publishing GroupPublisher Lerner Publishing GroupSeries Lightning Bolt Books (R) --... -
Shigeru Miyamoto by Jennifer deWinter (Worcester Polytechnic Institute, USA)
SciFier: £82.99Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen. You may have never heard... -
Violent Games: Rules, Realism and Effect Gareth Schott (University of Waikato, New Zealand) 9781628925616
SciFier: £37.49It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as "essentially over," referring to the way violence in videogames increases aggressive thoughts, feelings... -
The Unpredictability of Gameplay Dr. Mark R. Johnson (University of Sydney, Australia) 9781501321627
SciFier: £112.99The Unpredictability of Gameplay explores the many forms of unpredictability in games and proposes a comprehensive theoretical framework for understanding and categorizing non-deterministic game mechanics. Rather than viewing all game mechanics with... -
Reality Is Broken by Jane McGonigal
SciFier: £13.09Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780143120612Author Jane McGonigalFormat PaperbackPage Count 416Imprint Penguin USAPublisher Penguin Putnam IncWeight(grams) 374gDimensions(mm) 213mm * 140mm *... -
Gotham Knights: The Official Collector's Compendium by Michael Owen
RRP: £35.50SciFier: £25.82Gotham Knights: The Official Collector's Compendium gives you exclusive behind-the-scenes content, stunning art, and the expert strategy you need to immerse yourself in the world of Gotham Knights.Gotham Knights is the eagerly anticipated action... -
Destiny: The Exotic Collection, Volume One by Insight Editions
RRP: £34.99SciFier: £20.79Discover all of the Exotic weapons from the world of Destiny 2 in this comprehensive visual guide, loaded with stunning artwork!From the Thorn and Hawkmoon hand cannon, to the Outbreak Perfected rifle, Destiny 2 features an incredible arsenal of exotic... -
Adventure Games: Playing the Outsider Aaron A. Reed (Independent Scholar, USA) 9781501346545
SciFier: £112.99The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players... -
The Digital Role-Playing Game and Technical Communication: A History of Bethesda, BioWare, and CD Projekt Red Daniel Reardon (Missouri University of Science and Technology, USA) 9781501352546
SciFier: £112.99With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the... -
Ancient Greece and Rome in Videogames: Representation, Play, Transmedia Dr Ross Clare (University of Liverpool, UK) 9781350157194
SciFier: £98.99This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just... -
Game Time: Understanding Temporality in Video Games Christopher Hanson 9780253032782
RRP: £70.00SciFier: £53.02Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital... -
The NES Omnibus: The Nintendo Entertainment System and Its Games, Volume 2 (M-Z) Brett Weiss 9780764362484
RRP: £45.99SciFier: £34.07Volume 2 of the NES Omnibus is a fun and informative look at ALL the original Nintendo Entertainment System games released in the US starting with the letters M-Z. More than 360 games are featured, including such iconic titles as Metroid, Super Mario... -
Minecraft: Guide to Redstone (Updated) by Mojang AB
RRP: £12.99SciFier: £9.40Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780593158579Author Mojang ABFormat HardbackPage Count 96Imprint Random House WorldsPublisher Random House USA IncSeries MinecraftWeight(grams)... -
Street Fighter Tribute by UDON
Udon EntertainmentRRP: £53.99SciFier: £42.47New Hardcover Edition! Fine art meets martial arts in this collaborative tribute to the undisputed king of all fighting game franchises - Street Fighter! Street Fighter Tribute features hundreds of original illustrations by artists from around the... -
Daigo The Beast by Itaru Orikasa
Udon EntertainmentRRP: £17.99SciFier: £14.18Daigo Umehara. He is the most dominant fighting game champion in the world. But before he was Japan's first pro gamer, Daigo was one of many players battling their way through Japanese arcades during the golden age of fighting games. Find out how the...