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The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games Richard Stevens 9780240817262
RRP: £48.99SciFier: £47.34Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that... -
Making Great Games: An Insider's Guide to Designing and Developing the World's Greatest Games Michael Wyman 9780240812854
RRP: £37.99SciFier: £37.63Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a... -
End-to-End Game Development by Nick Iuppa
RRP: £44.99SciFier: £36.60You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light... -
Real-time 3D Character Animation with Visual C++ Nik Lever 9780240516646
RRP: £69.99SciFier: £67.74Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done?... -
The Gamer Word Search by Noah Alexander
SciFier: £11.99Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781915372536Author Noah AlexanderFormat PaperbackPage Count 78Imprint Scott M EcommercePublisher Scott M EcommerceWeight(grams) 204gDimensions(mm) 279mm * 216mm... -
Playing with Feelings: Video Games and Affect Aubrey Anable 9781517900243
RRP: £83.00SciFier: £65.87How gaming intersects with systems like history, bodies, and code Why do we so compulsively play video games? Might it have something to do with how gaming affects our emotions? In Playing with Feelings, scholar Aubrey Anable applies affect theory to... -
Computer Games, Children & the Internet by Lucas Mitchell
RRP: £159.99SciFier: £110.37Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781634632171Author Lucas MitchellFormat HardbackPage Count 113Imprint Nova Science Publishers IncPublisher Nova Science Publishers IncWeight(grams) 318g -
Communities of Play by Celia Pearce (Assistant Professor of Digital Media; Director, Experimental Game Lab; Director, Emergent Game Group, Georgia Institute of Technology)
SciFier: £29.99Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780262516730Author Celia PearceFormat PaperbackPage Count 344Imprint MIT PressPublisher MIT Press LtdSeries Communities of PlayWeight(grams) 544gDimensions(mm)... -
Atari to Zelda: Japan's Videogames in Global Contexts Mia Consalvo (Concordia University) 9780262545761
SciFier: £37.49Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780262545761Author Mia ConsalvoFormat PaperbackPage Count 272Imprint MIT PressPublisher MIT Press LtdWeight(grams) 369g -
Mondo Nano: Fun and Games in the World of Digital Matter Colin Milburn 9780822357292
RRP: £99.00SciFier: £86.55In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of... -
The Pop Theology of Videogames: Producing and Playing with Religion Lars de Wildt 9789463729864
RRP: £96.00SciFier: £94.82Young people in the West are more likely to encounter religion in videogames than in places of worship like churches, mosques or temples. Lars de Wildt interviews developers and players of games such as Assassin's Creed to find out how and why the Pop... -
101 Maquinas Recreativas Que Hicieron Historia by Various Authors
SciFier: £27.05Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9788441438668Author Various AuthorsFormat HardbackPage Count 224Imprint Edaf AntillasPublisher Edaf AntillasWeight(grams) 998gDimensions(mm) 198mm * 279mm * 15mm -
The Toxic Meritocracy of Video Games: Why Gaming Culture Is the Worst Christopher A. Paul 9781517900403
RRP: £89.00SciFier: £71.45An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture-and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From... -
Computer Games by Agustin Soria
RRP: £143.99SciFier: £99.58Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781608766581Author Agustin SoriaFormat HardbackPage Count 201Imprint Nova Science Publishers IncPublisher Nova Science Publishers IncWeight(grams) 466g -
Implications and Impacts of eSports on Business and Society: Emerging Research and Opportunities David J. Finch 9781799815396
RRP: £139.00SciFier: £114.99The global gaming market, due to numerous technological advancements in social media networking and live-streaming video, has exploded in recent years. However, this newly acquired popularity has left many industry professionals pondering a difficult... -
Creative Character Design for Games and Animation Jenny Harder 9781032152998
SciFier: £103.62* Offers a step-by-step approach for character design, covering all the different stages from start to finish. * Provides worksheets and checklists for readers to use for their own projects. * Includes strategies and advice for working with briefs from... -
Wireless Game Development in Java with MIDP 2.0 by Ralph Barbagallo
RRP: £59.99SciFier: £58.71Designed for programmers who want to capitalize on the growing mobile game market, Wireless Game Development in Java with MIDP 2.0 illustrates the programming and development of games for wireless phones using J2ME and MIDP 2.0. The foundations of J2ME... -
Power Up Your Classroom by Lindsey Blass
RRP: £25.95SciFier: £25.79By the time Lindsey Blass and Cate Tolnai's paths crossed, they each knew their own "why" for leveraging the power of gameplay in learning. Both had taken a path from teacher to coach to central/county office roles focused on innovative learning design,... -
100 Greatest Video Game Characters by Jaime Banks
SciFier: £47.99Though in existence for only a few decades, video games are now firmly established in mainstream culture all around the planet. Every year new games are produced, and every year new favorites emerge. But certain characters have become so iconic that they... -
Learning by Playing: Video Gaming in Education Fran C. Blumberg 9780199896646
RRP: £100.00SciFier: £83.49There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media... -
Playing Along: Digital Games, YouTube, and Virtual Performance Kiri Miller (Assistant Professor of Music, Assistant Professor of Music, Brown University, Providence, RI, USA) 9780199753468
RRP: £40.49SciFier: £32.99Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-based music lessons changing the nature of amateur musicianship?... -
Halo and Philosophy by Luke Cuddy
RRP: £14.99SciFier: £14.19Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence,... -
Emotions, Technology, and Digital Games Sharon Y. Tettegah 9780128017388
RRP: £47.99SciFier: £45.54Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding... -
Video Games and Creativity by Garo Green (Videogameresearch.com, Rancho Mirage, CA, USA)
RRP: £54.99SciFier: £52.53Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and... -
Computer-Graphic Facial Reconstruction by John G. Clement (Professor & Foundation Chair in Forensic Odontology, School of Dental Medicine, The University of Melbourne, Australia)
RRP: £89.00SciFier: £84.33This unique books looks at a cost-efficient, fast and accurate means of facial reconstruction--from segmented, decomposed, or skeletal remains--using computer-graphic and computational means. Computer-Graphic Facial Reconstruction is designed as a... -
Cinematic Art of StarCraft by Blizzard Entertainment
BlizzardSciFier: £39.19For more than two decades, players have led the zerg, protoss, and terrans into battle for galactic dominance in StarCraft, StarCraft II, and multiple campaign expansions. The Cinematic Art of StarCraft offers a detailed view into the history and... -
Pikachu's Global Adventure: The Rise and Fall of Pokemon Joseph Tobin 9780822332503
SciFier: £92.28Initially developed in Japan by Nintendo as a computer game, Pokemon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokemon quickly diversified... -
Curious about Pokemon Rachel Grack 9781681528540
RRP: £10.99SciFier: £7.79Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781681528540Author Rachel GrackFormat PaperbackPage Count 24Imprint Amicus InkPublisher Amicus InkWeight(grams) 100gDimensions(mm) 226mm * 176mm * 3mm -
The Official Minecraft Coloring Book: Create, Explore, Relax! by Insight Editions
RRP: £10.00SciFier: £9.21Relaxation, creativity, and joy collide in coloring activities for advanced artists and Minecraft fans seeking a fun challenge!Creepers got you down? Pickaxe constantly breaking? Illagers raiding your hard-won homestead? Sometimes even the hardiest... -
How to Cheat in Unity 5: Tips and Tricks for Game Development Alan Thorn (National Film & Television School, Upminster, UK) 9781138802940
RRP: £42.99SciFier: £42.59Looking to become more efficient using Unity?How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an... -
Media Labs by James Clarke
RRP: £14.99SciFier: £12.85A unique and essential guide to Media Labs. Gives advice on where they are, what they offer and how to apply. Includes history and discussion of Media Labs and how they will play a key part in the digital world of the future for both film and games... -
Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Stephanie Boluk 9780816687152
RRP: £96.00SciFier: £78.62The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as "games about games," metagames implicate a diverse range of practices that stray... -
Social Exclusion, Power, and Video Game Play: New Research in Digital Media and Technology David G. Embrick 9780739138618
SciFier: £51.99While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military, and entertainment environments, few have attempted to contextualize the importance of virtual play within... -
Star Worlds: Freedom Versus Control in Online Gameworlds William Sims Bainbridge 9780472073283
SciFier: £92.03Star Worlds explores the future-oriented universe of online virtualworlds connected with popular science fiction-specifically, with StarWars and Star Trek-that have been inhabited for over a decade bycomputer gamers. The Star Wars and Star Trek... -
Gaming Cultures and Place in Asia-Pacific Larissa Hjorth 9780415535892
SciFier: £45.46This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as... -
Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids Carla Fisher 9780415729178
RRP: £44.99SciFier: £43.55When making games for kids, it's tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing... -
Handbook of Computer Game Studies by Joost Raessens (Professor of Media Theory, Utrecht University)
SciFier: £47.99Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780262516587Author Joost RaessensFormat PaperbackPage Count 472Imprint MIT PressPublisher MIT Press LtdSeries The MIT PressWeight(grams) 1089gDimensions(mm)... -
Lara Croft: Cyber Heroine Astrid Deuber-Mankowsky 9780816643912
SciFier: £18.36Since the game Tomb Raider was first released in 1996, its protagonist Lara Croft has become an international celebrity. The virtual archaeologist-adventuress has been featured in various sequels to the original game, a line of action figures, two... -
iOS for Game Programmers by Allen Sherrod
RRP: £38.95SciFier: £29.49This book takes the readers on a journey into the world of mobile game development aimed at beginner Objective-C programmers. The book enables the reader to create a number of projects, which include a matching game, a puzzle game, a whack-a-mole game, a... -
Video Game Writing by Maurice Suckling
RRP: £38.95SciFier: £29.49This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and...