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Assassin's Creed in the Classroom by Erik Champion
RRP: £88.00SciFier: £84.99The open world role-playing Assassin's Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin's Creed games offer... -
The Ultimate Sonic The Hedgehog Cookbook by Craig Josh
SciFier: £5.99Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9798851935985Author Craig JoshFormat PaperbackPage Count 62Imprint Independently PublishedPublisher Independently PublishedWeight(grams) 95gDimensions(mm) 229mm... -
Playing American by Soeren Schoppmeier
RRP: £68.50SciFier: £50.58Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American... -
College eSports by Chris Haskell
SciFier: £6.99Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780990386544Author Chris HaskellFormat PaperbackPage Count 80Imprint Baxajaunak TechnologyPublisher Baxajaunak TechnologyWeight(grams) 118gDimensions(mm) 229mm... -
Virtually Sacred by Robert M. Geraci (Professor, Professor, , Manhattan College)
RRP: £46.99SciFier: £42.49Millions of users have taken up residence in virtual worlds, and in those worlds they find opportunities to revisit and rewrite their religious lives. Robert Geraci argues that virtual worlds and video games have become a locus for the satisfaction of... -
Computer Games and Technical Communication: Critical Methods and Applications at the Intersection Jennifer deWinter 9781138710207
SciFier: £42.00Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing... -
Sexuality in Role-Playing Games by Ashley ML Brown
SciFier: £46.33Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the... -
Unofficial Price Guide to Video Games by Jay Recher
RRP: £9.99SciFier: £8.09Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780996126427Author Jay RecherFormat PaperbackPage Count 78Imprint Jr Elite EnterprisesPublisher Jr Elite EnterprisesWeight(grams) 132gDimensions(mm) 216mm *... -
Playing the Past: History and Nostalgia in Video Games Zach Whalen 9780826516015
SciFier: £37.99Playing the Past brings together an eclectic group of young scholars to examine the complementary notions of history and nostalgia as they are expressed through video games and in gaming culture. By focusing on specific games (e.g., Ms. Pac-Man and JFK:... -
Educating Learning Technology Designers: Guiding and Inspiring Creators of Innovative Educational Tools Chris DiGiano 9780805864724
RRP: £52.99SciFier: £52.40What knowledge and skills do designers of learning technologies need? What is the best way to train them to create high-quality educational technologies? Distilling the wisdom of expert instructors and designers, this cutting-edge guide offers a clear,... -
Parables of the Posthuman by Jonathan Boulter
RRP: £32.95SciFier: £26.99In its intimate joining of self and machine, video gaming works to extend the body into a fluid, dynamic, unstable, and discontinuous entity. While digital gaming and culture has become a popular field of academic study, there has been a lack of... -
America's Digital Army: Games at Work and War Robertson Allen 9780803285293
RRP: £54.00SciFier: £43.23America's Digital Army is an ethnographic study of the link between interactive entertainment and military power, drawing on Robertson Allen's fieldwork observing video game developers, military strategists, U.S. Army marketing agencies, and an array of... -
Video Game Policy: Production, Distribution, and Consumption Steven Conway 9780815396376
SciFier: £48.76This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships... -
Anime and the Visual Novel: Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games Dani Cavallaro 9780786444274
RRP: £21.99SciFier: £19.21This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are interactive fiction games in which players creatively control decisions and plot... -
Dangerous to Go Alone! by Glen Armstrong
SciFier: £11.24Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780692557365Author Glen ArmstrongFormat PaperbackPage Count 70Imprint Manawaker StudioPublisher Manawaker StudioWeight(grams) 104gDimensions(mm) 229mm * 152mm *... -
Ludoliteracy by Jose P. Zagal
SciFier: £9.24Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780557277919Author Jose P. ZagalFormat PaperbackPage Count 162Imprint Lulu.comPublisher Lulu.comWeight(grams) 247gDimensions(mm) 229mm * 152mm * 9mm -
Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play Christopher A. Paul (Seattle University) 9780415834995
SciFier: £41.13In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and... -
Designing Gamified Systems: Meaningful Play in Interactive Entertainment, Marketing and Education Sari Gilbert 9780415725712
RRP: £105.00SciFier: £104.07Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems - from cities and corporations to schools and the military. Author Sari Gilbert develops a set... -
Inside the Video Game Industry: Game Developers Talk About the Business of Play Judd Ruggill 9780415828284
SciFier: £49.80Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming,... -
V-Ray My Way: A Practical Designer's Guide to Creating Realistic Imagery Using V-Ray & 3ds Max Lee Wylde (Dubai Project Control Group; American University of Sharjah) 9780415709637
RRP: £56.99SciFier: £54.20V-Ray My Way: A Practical Designers Guide to Creating Realistic Imagery Using V-Ray & 3ds Max is a practical, hands-on guide to creating some of the most stunning computer-generated images possible. It caters to the design masses; architects, engineers,... -
The Rise of Transtexts: Challenges and Opportunities Benjamin W.L. Derhy Kurtz 9780367874407
SciFier: £41.13This volume builds on previous notions of transmedia practices to develop the concept of transtexts, in order to account for both the industrial and user-generated contributions to the cross-media expansion of a story universe. On the one hand exists... -
Identity and Play in Interactive Digital Media by Sara M. Cole (University of Maryland Baltimore County, USA)
SciFier: £41.13Recent shifts in new literacy studies have expanded definitions of text, reading/viewing, and literacy itself. The inclusion of non-traditional media forms is essential, as texts beyond written words, images, or movement across a screen are becoming ever... -
Joystick Nation: How Videogames Ate Quarters, Won Our Hearts, and Rewired Our Minds J C Herz 9780316360074
RRP: £23.00SciFier: £20.99Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780316360074Author J C HerzFormat HardbackPage Count 240Imprint Little, Brown & CompanyPublisher Little, Brown & CompanyWeight(grams) 508gDimensions(mm) 241mm *... -
Going Virtual by Paul Hildreth
RRP: £75.00SciFier: £62.99Contributes to the understanding of how more subtle kinds of knowledge can be managed in a distributed international environment. It describes academic work in the field of Knowledge Management, with a specific focus on the management of knowledge which... -
Biologically Inspired Artificial Intelligence for Computer Games by Darryl Charles
RRP: £99.00SciFier: £83.49Reviews several strands of modern artificial intelligence - using case studies for each to display how they may be applied to computer games.Book InformationISBN 9781591406464Author Darryl CharlesFormat HardbackPage Count 301Imprint Medical Information... -
Business Intelligence in the Digital Economy by Mahesh Raisinghani
RRP: £80.00SciFier: £67.49This work describes what Business Intelligence (BI) is, how it is being conducted and managed and its major opportunities, limitations, issues and risks. It takes an in-depth look at the scope of global technological change and BI.Book InformationISBN... -
The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games Bo Ruberg 9781478005919
RRP: £85.00SciFier: £67.47In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with... -
Video Games Have Always Been Queer Bo Ruberg 9781479831036
RRP: £74.00SciFier: £58.25Argues for the queer potential of video games While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness... -
Respawn: Gamers, Hackers, and Technogenic Life Colin Milburn 9781478002925
SciFier: £22.56In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario... -
The Craft and Science of Game Design: A Video Game Designer's Manual Philippe O'Connor 9780367562458
RRP: £79.99SciFier: £79.02The Craft and Science of Game Design: A Video Game Designer's Manual goes into the nuts and bolts of video game development from the perspective of a veteran designer with more than 20 years of experience in the industry. It covers the psychology and... -
The Craft and Science of Game Design: A Video Game Designer's Manual Philippe O'Connor 9780367556532
SciFier: £43.73The Craft and Science of Game Design: A Video Game Designer's Manual goes into the nuts and bolts of video game development from the perspective of a veteran designer with more than 20 years of experience in the industry. It covers the psychology and... -
Enter the Metaverse - The Beginners Guide to Virtual Worlds by Chris Collins
RRP: £11.99SciFier: £9.49Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781088023068Author Chris CollinsFormat PaperbackPage Count 130Imprint IngramSparkPublisher IngramSparkWeight(grams) 159gDimensions(mm) 216mm * 140mm * 7mm -
The Aesthetics of Videogames Jon Robson 9780367591946
SciFier: £43.73This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among... -
The Avatar Faculty: Ecstatic Transformations in Religion and Video Games Jeffrey G. Snodgrass 9780520384354
RRP: £80.00SciFier: £65.38The Avatar Faculty creatively examines the parallels between spiritual and digital activities to explore the roles that symbolic second selves-avatars-can play in our lives. The use of avatars can allow for what anthropologists call ecstasy, from the... -
Well Played 3.0 by Drew Davidson
RRP: £25.00SciFier: £23.99Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781257858453Author Drew DavidsonFormat PaperbackPage Count 346Imprint Lulu.comPublisher Lulu.comWeight(grams) 620gDimensions(mm) 246mm * 189mm * 18mm -
Mythopoeic Narrative in The Legend of Zelda Anthony Cirilla 9781032238517
SciFier: £43.73The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. In his essay On Fairy Stories and a short poem entitled Mythopoeia, Tolkien makes the case that the... -
Routledge Handbook of the Business of Women's Sport Nancy Lough 9781032178042
SciFier: £44.60Combining knowledge from sport management, marketing, media, leadership, governance, and consumer behavior in innovative ways, this book goes further than any other in surveying current theory and research on the business of women's sport around the... -
Playing at Narratology: Digital Media as Narrative Theory by Daniel Punday
SciFier: £37.99Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780814255506Author Daniel PundayFormat PaperbackPage Count 180Imprint Ohio State University PressPublisher Ohio State University PressSeries Theory... -
The Post-9/11 Video Game by Marc A. Ouellette
RRP: £28.99SciFier: £24.81The Post-9/11 Video Game: A Critical Examination demonstrates that a new genre of video games arises from the American experience of 9/11. The representations reflect reshaped notions of the (sub)urban spaces, identity and the role of the citizen as a... -
The Paradox of Transgression in Games Torill Mortensen 9781032400617
SciFier: £41.13The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The...