Description
Combines semiotics and architecture theory to explore the aesthetic and symbolic roles of architecture in video games in communicating and interacting with players.
About the Author
Gabriele Aroni is Senior Lecturer in Game Arts at the School of Digital Arts of Manchester Metropolitan University, UK.
Reviews
This work by Gabriele Aroni is highly significant, having implications for the ways in which virtual architectures are evolving structurally, symbolically, and aesthetically, and how video game architecture provides a framework for understanding digital ways of creating texts. Aroni looks penetratingly at the points of contact between digital and real-world architecture and art, utilizing both semiotic concepts and the theory of anticipatory play. Aroni shows that the virtual world is both a representation of the real world and an interpretation of its possibilities, extending it considerably through virtual architecture. -- Marcel Danesi, University of Toronto, Canada
Aroni's writing is equally informed on architecture and video games and frequently connects the two in revealing ways. The book shows how virtual architecture is not just a setting for gameplay, but that its influence on level design communicates stories and engages the player. -- Grant Tavinor, Lincoln University, New Zealand
Book Information
ISBN 9781350341722
Author Dr Gabriele Aroni
Format Paperback
Page Count 192
Imprint Bloomsbury Academic
Publisher Bloomsbury Publishing PLC
Series Bloomsbury Advances in Semiotics