This book explores video games as important cultural artifacts and as sources of powerful, compelling storytelling. It begins by considering the fundamental structures of video games-including immersion and player agency-and deepens the exploration of such elements by considering how each plays a role in storytelling. The book moves from the theoretical to the practical by considering numerous modern games and the stories they tell through careful, considered analysis of each title's story. Games considered at length include the
Mass Effect series,
BioShock, The Last of Us and many more. The book also explores genres like the visual novel, which are less frequently considered in video game study. What emerges from this book, which appeals to academics, game enthusiasts, and the general public, is the importance of considering video games as serious and important sources of storytelling exploring complex thematic subjects like identity, morality, and the impact of player choice.
About the AuthorAmy M. Green is an Assistant Professor-in-Residence at the University of Nevada, Las Vegas. Her work with video games has appeared in numerous academic journals and TEDx talks.
Book InformationISBN 9781476668765
Author Amy M. GreenFormat Paperback
Page Count 235
Imprint McFarland & Co IncPublisher McFarland & Co Inc
Series Studies in GamingWeight(grams) 312g
Dimensions(mm) 229mm * 152mm * 12mm