Recently Viewed Products

New

Social Exclusion, Power, and Video Game Play: New Research in Digital Media and Technology David G. Embrick 9780739138601

No reviews yet Write a Review
RRP: £102.00
SciFier: £90.99
SciFier saves you 11%

  Delivery: We ship to over 200 countries!
  New & Used Books: New or Used books available
  Packaging: All orders packed with care
  Range: The biggest selection of CGN, SciFi, Fantasy & Manga
  Reviews: SciFier rated "Excellent" on Trustpilot
  Value: Subscribe to our newsletter for great offers or join our socials!

ISBN:
9780739138601
Weight:
617.00 Grams
In Stock & Ready To Ship!
Availability: Usually dispatched within 4 working days

Frequently Bought Together:

Total: Inc. VAT
Total: Ex. VAT

Description

While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military, and entertainment environments, few have attempted to contextualize the importance of virtual play within a broader social, cultural, and political environment that raises the question of the significance of work, play, power, and inequalities in the modern world. Studies tend to concentrate on the content of virtual games, but few have questioned how power is produced or reproduced by publishers, gamers, or even social media; how social exclusion (based on race, class, or gender) in the virtual environment is reproduced from the real world; and how actors are able to use new media to transcend their fears, anxieties, prejudices, and assumptions. The articles presented by the contributors in this volume represent cutting-edge research in the area of critical game play with the hope of drawing attention to the need for more studies that are both sociological and critical.

About the Author
David Embrick is assistant professor in the Department of Sociology at Loyola University, Chicago. J. Talmadge Wright is associate professor in the Department of Sociology at Loyola University, Chicago. Andras Lukacs is a PhD candidate at Loyola University, Chicago.

Reviews
Social Exclusion, Power, and Video Game Play is a timely collection of essays on virtual worlds and online games. The contributors challenge sociologists (and others) to take these spaces of social interaction seriously, as both revealing and shaping broader cultural dynamics. By exploring issues including the psychology of online identity, the impact of racism and sexism, and relationships between design, play, and fandom, this book helps bring questions of power and inequality to the fore in debates over the impact of online games in virtual-world and physical-world contexts, both very 'real.' -- Tom Boellstorff, University of California, Irvine and author of Coming of Age in Second Life: An Anthropologist Explores the Virtually Human



Book Information
ISBN 9780739138601
Author David G. Embrick
Format Hardback
Page Count 282
Imprint Lexington Books
Publisher Lexington Books
Weight(grams) 590g
Dimensions(mm) 232mm * 158mm * 27mm

Reviews

No reviews yet Write a Review


SciFier Socials

Join the SciFier Community for Special Offers, News and Hauls!






SciFier Trustpilot Reviews