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Second Lives Tim Guest 9780099493778 [USED COPY]

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Description

We've always dreamed of perfect places: Eden, heaven, Oz - places over the rainbow, beyond death and loss.

Now, through computer technology, we can inhabit those worlds together. Each week, between 35 and 50 million people worldwide abandon reality for virtual worlds. In Boston, Massachusetts, a group of nine disabled men and women inhabit one virtual body, which frees them from their lifelong struggle to be seen and heard. The Pentagon has begun to develop virtual worlds to help in real-world battles. In Korea, where one particular game has 8 million residents, virtual violence has spread into the real world. Fortunes have been made, and mafia gangs have emerged to muscle in on the profits.

In these new computer-generated places, which at first glance seem free from trouble and sorrow, you can create a new self. With the click of a mouse you can select eye colour, face shape, height, even wings. You can build houses, make and sell works of art, earn real money, get married and divorced. On websites like eBay, people sell virtual clothes and rent virtual property for real cash - for a total of GBP400 million worth each year.

Tim Guest takes us on a revelatory journey through the electronic looking-glass, as he investigates one of the most bizarre phenomena of the 21st century.



Second Lives explores the culture of virtual lives - and those that inhabit them - the romantics, the traders, the dreamers, those who fantasise about world domination, the disabled, the military and the police.

About the Author
In 1981 Tim Guest was taken by his mother to a Suffolk commune, modelled on the teachings of the Indian guru Bhagwan Shree Rajneesh. Tim, or Yogesh as he was re-named, spent the rest of his childhood in communes in Oregon, Pune and Cologne. But after the Bhagwan's arrest in 1985, Tim started a new existence in North London, where he lives now.

Reviews
Excellent journalistic study of virtual realities...and a useful account of how these technologies are evolving from mere games to parts of a lifestyle * Times Literary Supplement *
Inspiring, troubling and consistently thought-provoking -- Hot Books * Observer *
Guest must be commended for investigating this topic. It is an area of digital culture ripe for further serious study as we continue to emerge from postmodernity into an era perhaps better described as the metamodern * Observer *

Remarkably timely...an enthusiastic guide, who explains often complex ideas with a minimum of jargon, and tells some great stories

* Sunday Telegraph *
Guest maintains a sober head amid much Aquarian moonshine, and keeps his interviewees sympathetic, a fine achievement in a universe of geeks, fraudsters, and oddballs. * Daily Telegraph *



Book Information
ISBN 9780099493778
Author Tim Guest
Format Paperback
Page Count 368
Imprint Arrow Books Ltd
Publisher Cornerstone
Weight(grams) 255g
Dimensions(mm) 199mm * 130mm * 23mm



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