Description
Step inside a steampunk re-imagining of nineteenth-century Paris, where magic and machines exist in harmony. The Eiffel Tower-a secret weapon built with magic-is almost complete, but the crystals that power the structure are missing! Find the hidden crystals and survive your dangerous mission.
HERE'S HOW TO PLAY:
* Select your character and begin your quest.
* Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.
* Solve puzzles, cast spells, and defeat enemies in your quest for success. Only after you've collected all the crystals will your journey be complete.
* If you fail your mission, just start again from the beginning! You can play the book again and again, making different choices every time.
Remember, this is no ordinary comic book-what happens next is up to you!
Continuing the Comic Quests series, Iron Magicians is an interactive, pick-your-panel graphic novel for middle grade readers, full of adventure, magic, and fun!
About the Author
Cetrix has been a game designer and writer since 2010 and has worked in the French video game industry since 2015.
Yuio is a Belgian comics artist, colorist, and illustrator.
Reviews
"An exciting and adventurous way to encourage young people to read, as well as hone their critical thinking and problem-solving skills."-Midwest Book Review
"An intricate game that you won't want to stop playing."-BookTrib
"An adventure full of magic, intrigue, and fun."-BioGamer Girl
"The most engaging role-playing experience yet from Comic Quests."-Dad Suggests
"Great for commutes, waiting in long lines, or any instance where you're stuck without anything to do or anyone to talk to. Or, you know, simply because you want to play an RPG by yourself!."-Sequential Tart
"Middle school students would love this adventure, especially fans of Dungeons and Dragons. It reminds me of a great video game."-Kiss the Book
Everyone loves the Comic Quests series!
Praise for Hocus & Pocus: The Legend of Grimm's Woods:
"Kid approved."-The Dice Tower
"If you love reading, gaming, and magical animals, you're going to fall head over heels for this brand new graphic novel series."-YAYOMG!
"An interactive series that will appeal to reluctant readers and anyone who enjoys making a fun story."-School Library Journal
"An innovative twist on a familiar format and fairy tale."-Booklist
"This series opener takes a simple but enjoyable form, mixing literary autonomy with the traditional role-playing video game-the resultant gaming comic promises to delight young decision-makers."-Publishers Weekly
"An immersive reading experience full of adventure and fun. The book series really can be enjoyed by all ages since its beautiful storytelling manages to capture its audience young & old alike."-BioGamer Girl
"Fun for kids of all ages."-Really Into This
Praise for Knights Club: The Bands of Bravery:
"In this innovative middle-grade graphic novel, readers choose their own path through a series of riddles and hidden passages as they craft an adventure that's unique to them."-Game Informer
"An immersive reading experience full of adventure and fun. The book series really can be enjoyed by all ages since its beautiful storytelling manages to capture its audience young & old alike."-BioGamer Girl
"It's choose your own adventure for the modern generation of kids! As engaging and fun as a video game. And better for development." - Sussan N., Librarian at Alsip-Merrionette Park Public Library
"All good fun and it kept my son highly entertained...Knights Club would make an excellent and unexpected pick-up idea for a reader who may want a bit more input into their latest read."-Grab This Book
Book Information
ISBN 9781683691297
Author Cetrix
Format Paperback
Page Count 184
Imprint Quirk Books
Publisher Quirk Books
Series Comic Quests
Weight(grams) 396g
Dimensions(mm) 210mm * 146mm * 13mm