Description
Professional game writers share their tricks, tips, and methods for developing narratives for videogames in this second edition.
About the Author
Chris Bateman is an award-winning narrative designer who has worked on more than sixty game projects as writer and game designer. He won the IGDA's MVP Award for his work founding and running their highly-successful Game Writers Special Interest Group, and was the first person in the world to receive a doctorate in the aesthetics of play and games.
Reviews
Bateman's latest iteration of Game Writing is a worthy contribution to the research and scholarship on writing narratives for video games. A dream team of highly successful writers guide students through the particulars of crafting stories for the most popular and lucrative form of entertainment on the planet. Theory and practice come together in this must-have collection for those interested in games and interactive storytelling. I'll be assigning this text in my game writing classes for years to come. * Peter Telep, Senior Instructor, English Department, University of Central Florida, USA *
This new edition features top-notch contributors with wide-ranging industry experience, specific and actionable information and advice, and comprehensive coverage of the entire topic of writing for games. Other books on this subject have been published since the first edition came out, but in my opinion none have surpassed it. * Evan Skolnick, Professor of Practice, Game Writing, Cogswell University of Silicon Valley, USA *
Book Information
ISBN 9781501348969
Author Dr. Chris Bateman
Format Paperback
Page Count 456
Imprint Bloomsbury Academic USA
Publisher Bloomsbury Publishing Plc
Weight(grams) 704g
Details
Subtitle: |
Narrative Skills for Videogames |
Imprint: |
Bloomsbury Academic USA |