Recently Viewed Products

New

Game Programming Gems 4 by Andrew Kirmse

No reviews yet Write a Review
RRP: £112.00
SciFier: £86.86
SciFier saves you 22%

  Delivery: We ship to over 200 countries!
  New & Used Books: New or Used books available
  Packaging: All orders packed with care
  Range: The biggest selection of CGN, SciFi, Fantasy & Manga
  Reviews: SciFier rated "Excellent" on Trustpilot
  Value: Subscribe to our newsletter for great offers or join our socials!

ISBN:
9781584502951
Weight:
1,464.00 Grams
In Stock & Ready To Ship!
Availability: Usually dispatched within 5 working days

Frequently Bought Together:

Total: Inc. VAT
Total: Ex. VAT

Description

Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again. They'll spark your creativity and inspire your own discoveries. For the past few years, the game industry has been on an incredible journey of exploration and innovation. In conjunction with this journey, the scope of the Game Programming Gems series has broadened as well. With the variety of new platforms available, coverage has been expanded to include alternative languages and third party APIs. Most code is written in C++, but some interpreted languages (Java and Python) are also represented. The graphics articles make use of OpenGL, DirectX, and the various available shader languages. Volume 4 also includes an all new physics section that teaches innovative techniques for implementing real-time physics that will help you create emergent gameplay. To make searching between all four volumes of the series easy and efficient, we have added a cumulative index. This new volume is a definite must-have resource for every game programmer's library!

About the Author
Andrew Kirmse (San Rafael, CA) was the co-inventor and director of Meridian 59 (1996), and the graphics programmer on Star Wars: Starfighter (2001). He has degrees in physics, mathematics, and computer science from Massachusetts Institute of Technology, and currently works for Lucas Arts Entertainment Company. He has contributed to all three volumes in the Game Programming Gems series, and served as the section editor for Network and Multiplayer Programming for Game Programming Gems 3.

Reviews
SECTION 1 GENERAL PROGRAMMING SECTION 2 MATHEMATICS SECTION 3 PHYSICS SECTION 4 ARTIFICIAL INTELLIGENCE SECTION 5 GRAPHICS SECTION 6 NETWORK AND MULTIPLAYER SECTION 7 AUDIO APPENDIX: ABOUT THE CD-ROM



Book Information
ISBN 9781584502951
Author Andrew Kirmse
Page Count 703
Imprint Charles River Media
Publisher Cengage Learning, Inc
Weight(grams) 1407g
Dimensions(mm) 236mm * 193mm * 43mm

Details

Imprint:
Charles River Media

Reviews

No reviews yet Write a Review


SciFier Socials

Join the SciFier Community for Special Offers, News and Hauls!






SciFier Trustpilot Reviews