Description
This book will guide you through the basic game development process using Python,covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resourcesare available for use as a textbook.
FEATURES:
About the Author
Parker James R. :
Book Information
ISBN 9781683926276
Author James R. Parker
Format Paperback
Page Count 338
Imprint Mercury Learning & Information
Publisher Mercury Learning & Information
Weight(grams) 771g
FEATURES:
- Teaches basic game development concepts using Python including graphics, sound,artificial intelligence, animation, game engines, collision detection, Web-basedgames, and more
- Includes code samples using Pygame
- Features new chapters on card games (Ch.11) and building a side-scrolling game (Ch.12)
- Includes a companion disc with example code, games assets, and color figures
About the Author
Parker James R. :
James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).
Book Information
ISBN 9781683926276
Author James R. Parker
Format Paperback
Page Count 338
Imprint Mercury Learning & Information
Publisher Mercury Learning & Information
Weight(grams) 771g
Details
Imprint: |
Mercury Learning & Information |