Description
In Board Games in the Digital Age, Paul Booth helps us to understand the rapid growth in popularity of board games today.
About the Author
Paul Booth is Professor of Communication at DePaul University, USA. He is the author of Watching Doctor Who (2020, with Craig Owen Jones), Crossing Fandoms (2016), Digital Fandom 2.0 (2016), Game Play (2015), Playing Fans (2015), Time on TV (2012), and Digital Fandom (2010). He has edited Companion to Media Fandom and Fan Studies (2018), Seeing Fans (2016, with Lucy Bennett), Controversies in Digital Ethics (2016, with Amber Davisson), and Fan Phenomena: Doctor Who (2013).
Reviews
Board Games as Media is a thorough introduction to the academic study of board games, and the book showcases numerous methodological approaches to this topic. This book will appeal not only to scholars interested in board games themselves, but also scholars of adjacent fields of study, such as video games, fandom studies, and textual criticism. * Popular Culture Studies Journal *
The future of media studies lies off the screen. So says Paul Booth in this excellent book on board games, the board game industry, and the designers and players who make up the scene. An essential read for anyone curious about what comes next in media and game studies and those who just yearn to roll the dice. * Aaron Trammell, Editor-in-Chief, Analog Game Studies *
Book Information
ISBN 9781501357176
Author Dr. Paul Booth
Format Paperback
Page Count 296
Imprint Bloomsbury Academic USA
Publisher Bloomsbury Publishing Plc
Weight(grams) 414g