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Artificial Intelligence for Computer Games by John David Funge

An Introduction
Imprint: A K Peters

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ISBN:
9781568812083
Weight:
366.00 Grams
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Description

Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.

About the Author
Funge, John David

Reviews
"He presents advanced AI research in a way that is meaningful to the working game AI programmer." -Craig Reynolds, Slashdot, January 2005



Book Information
ISBN 9781568812083
Author John David Funge
Format Hardback
Page Count 160
Imprint A K Peters
Publisher Taylor & Francis Inc
Weight(grams) 340g

Details

Subtitle:
An Introduction
Imprint:
A K Peters


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