Description
This study investigates and analyses the presence of Greek and Roman antiquity in 21st-century video games, using ideas from across multiple disciplines.
About the Author
Ross Clare is a University Teacher in Classics and Ancient History at the University of Liverpool, UK. He specializes in the study of antiquity in popular culture, particularly video games, film and television, and science fiction and fantasy.
Reviews
Clare's approach is not only useful for those studying the ancient world, but other historical periods as well. * Manchester Metropolitan Game Centre *
Starting with a helpful and in-depth explanation of his theoretical approach, which will make the tome accessible even to those who have never played Minesweeper, Clare analyses big name franchises and little-known, independent games with equal seriousness. * Greece & Rome *
It is clear from this engaging and broad study that research into classical reception in videogames has successfully completed the tutorial stage - what comes next, as in true videogame style, is up to us, the players and interpreters of these digital worlds, to decide what to explore next. * The Classical Review *
This is the first monographic treatment of the receptions of classical antiquity in video games and a book that I have been expecting for years. Through an eclectic selection of case studies, Clare develops an intriguing approach to classical receptions in this vibrant medium. -- Christian Rollinger, Lecturer in Ancient History, University of Trier, Germany
Book Information
ISBN 9781350157194
Author Dr Ross Clare
Format Hardback
Page Count 240
Imprint Bloomsbury Academic
Publisher Bloomsbury Publishing PLC
Series IMAGINES - Classical Receptions in the Visual and Performing Arts
Weight(grams) 513g