Description
Uses a holistic, end-to-end process that empowers the reader with an understanding of the entirety of the character development pipeline-from concept to completion. Includes a fast-tracked learning by example method. Short, iterative lessons create familiarity of best practices through rote exercise. Contains full color photos (throughout) and downloadable examples/starter files that allow out- of-sequence or selective learning.
About the Author
Van Horn Erik :
Erik Van Horn is an artist, animator and writer, and Program Director of Game Art at The University of the Arts. He has been Digital Art Director for Magic: The Gathering at Wizards of the Coast (a division of Hasbro), and Senior Training Specialist at Disney Animation Studios. Feature credits include Chicken Little, Meet the Robinsons, Bolt, Princess and the Frog, and Tangled.
Reviews
3D Character Development Workshop: Rigging Fundamentals for Artists and Animators covers the basics of the tools, methods and ideas of character rigging and provides animators with an in-depth survey of best practices to help speed up the process of creating characters. The book includes a Maya file disc of movies and sources of images from the book, while the book packs in color images, screenshots, downloadable examples, and color images supporting concepts of setups, texturing, and different rigging processes. No animation collection should be without this clear survey of the process, which offers a workbook perfect for classroom study or self-instruction alike.
Book Information
ISBN 9781683921707
Author Erik Van Horn
Format Paperback
Page Count 234
Imprint Mercury Learning & Information
Publisher Mercury Learning & Information
Weight(grams) 472g