Actual play is a movement within role-playing gaming in which players livestream their gameplay for others to watch and enjoy. This new medium has allowed the playing of games to become a digestible, consumable text for individuals to watch, enjoy, learn from, and analyze. Bridging the gap between the analog and the digital, actual play is changing and challenging our expectations of tabletop role-playing and providing a space for new scholarship. This edited collection of essays focuses on
Dungeons and Dragons actual play and examines this phenomenon from a variety of different disciplinary approaches. Authors explore how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment.
About the AuthorShelly Jones is an associate professor of English at the State University of New York at Delhi and an editor for
Analog Game Studies. Her research examines analog, digital, and role-playing games through the lens of intersectional feminism and disability studies.
Book InformationISBN 9781476677620
Author Shelly JonesFormat Paperback
Page Count 226
Imprint McFarland & Co IncPublisher McFarland & Co Inc
Series Studies in GamingWeight(grams) 313g