Description
This book will be a key contribution to both Gothic and digital game scholarship as it argues for close proximity between Gothic culture and the videogame medium itself
This book explores the many ways Gothic literature and media have informed videogame design
The book moves beyond the study of generic influences of horror on digital gaming, and focuses in on the Gothic, a less visceral mode tending towards the unsettling, the uncertain and the uncanny
The book will have resonance with scholars and students in both Gothic and digital game scholarship, as well as those interested in Gothic novels, media and popular culture, digital games and interactive fiction
About the Author
Ewan Kirkland is Principal Lecturer in Animation and Games Art & Design at the University of Brighton, UK.
Book Information
ISBN 9781032073989
Author Ewan Kirkland
Format Paperback
Page Count 140
Imprint Routledge
Publisher Taylor & Francis Ltd
Series Routledge Advances in Game Studies
Weight(grams) 453g