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Working with Sound: The Future of Audio Work in Interactive Entertainment Rob Bridgett 9781032406954
RRP: $320.60SciFier: $307.46Timely contribution to literature on game development, considering working patterns and collaboration in the industry in light of the pandemic Written in an accessible tone, making it suitable for a wide variety of game development professionals both... -
The Routledge Companion to Video Game Studies by Mark J.P. Wolf
RRP: $492.35SciFier: $478.93- Edited by Mark Wolf and Bernard Perron, established scholars in video game studies and authors of the successful Video Game Theory Reader and Video Game Theory Reader 2. - A comprehensive, interdisciplinary examination of the growing field of video... -
The Game Music Toolbox: Composition Techniques and Production Tools from 20 Iconic Game Soundtracks Marios Aristopoulos 9780367705503
RRP: $297.70SciFier: $297.36Careful balance of music theory and music production skills for music composers Littered with case studies from AAA games, as well as independent games to demonstrate techniques. These include: Cyberpunk 2077, Mario Kart 8, The Legend of Zelda, Street... -
The Rhetoric of Videogames as Embodied Practice: Procedural Habits Steve Holmes 9781138303270
SciFier: $347.78The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for... -
Gender, Age, and Digital Games in the Domestic Context Alison Harvey 9781138797147
SciFier: $347.78Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. Despite the celebration of a more inclusive environment of digital game play,... -
Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice Adam Chapman 9781138841628
SciFier: $337.71This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these... -
Digital Gambling: Theorizing Gamble-Play Media Cesar Albarran-Torres 9781138303850
SciFier: $319.13This book develops the concept of "gamble-play media", describing how some gambling and gambling-like practices are increasingly mediated by digital technologies. Digital gambling brings gambling closer to the practices and features of videogames, as... -
New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2 Rachel Kowert 9781138643635
SciFier: $337.71Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical "edited book" concept, and offer a very concise volume with several focal points that are... -
Gaming and the Divine: A New Systematic Theology of Video Games Frank G. Bosman (Tilburg University, Netherlands) 9781138579569
SciFier: $317.53This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artifacts of modern society, both as mediators of cultural, social, and religious values and in terms of... -
Methods for Studying Video Games and Religion Vit Sisler 9781138698710
SciFier: $319.13Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often serve as sources for the production of religious practices... -
How to Cheat in Unity 5: Tips and Tricks for Game Development Alan Thorn (National Film & Television School, Upminster, UK) 9781138802940
RRP: $98.45SciFier: $97.53Looking to become more efficient using Unity?How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an... -
The Aesthetics of Videogames Jon Robson 9781138629585
SciFier: $317.53This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among... -
The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay Stephen J. Webley 9781138895461
SciFier: $319.13This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal - that they embody an aesthetic that combines horror with a mindless target;... -
Game Character Modeling and Animation with 3ds Max Yancey Clinton (Senior 3D Artist, ON24, San Francisco, USA) 9781138427808
RRP: $389.30SciFier: $379.66This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used... -
Media Labs by James Clarke
RRP: $34.33SciFier: $29.43A unique and essential guide to Media Labs. Gives advice on where they are, what they offer and how to apply. Includes history and discussion of Media Labs and how they will play a key part in the digital world of the future for both film and games... -
Educating Learning Technology Designers: Guiding and Inspiring Creators of Innovative Educational Tools Chris DiGiano 9780805864717
RRP: $400.75SciFier: $389.74What knowledge and skills do designers of learning technologies need? What is the best way to train them to create high-quality educational technologies? Distilling the wisdom of expert instructors and designers, this cutting-edge guide offers a clear,... -
Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Stephanie Boluk 9780816687152
RRP: $219.84SciFier: $180.04The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as "games about games," metagames implicate a diverse range of practices that stray... -
Social Exclusion, Power, and Video Game Play: New Research in Digital Media and Technology David G. Embrick 9780739138618
SciFier: $119.06While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military, and entertainment environments, few have attempted to contextualize the importance of virtual play within... -
Star Worlds: Freedom Versus Control in Online Gameworlds William Sims Bainbridge 9780472073283
SciFier: $213.95Star Worlds explores the future-oriented universe of online virtualworlds connected with popular science fiction-specifically, with StarWars and Star Trek-that have been inhabited for over a decade bycomputer gamers. The Star Wars and Star Trek... -
Gaming Cultures and Place in Asia-Pacific Larissa Hjorth 9780415535892
SciFier: $104.10This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as... -
Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play Christopher A. Paul (Seattle University) 9780415893060
RRP: $332.05SciFier: $327.63In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and... -
Sports Videogames by Mia Consalvo
SciFier: $347.78From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames-alongside televised and physical sports-impact one another, and how players and viewers make sense of these multiple forms of play and information... -
Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids Carla Fisher 9780415729178
RRP: $103.03SciFier: $99.73When making games for kids, it's tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing... -
Inside the Video Game Industry: Game Developers Talk About the Business of Play Judd Ruggill 9780415828277
SciFier: $359.48Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming,... -
The Digital Gaming Handbook Roberto Dillon 9780367223847
RRP: $320.60SciFier: $317.53The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms... -
Handbook of Computer Game Studies by Joost Raessens (Professor of Media Theory, Utrecht University)
SciFier: $109.90Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780262516587Author Joost RaessensFormat PaperbackPage Count 472Imprint MIT PressPublisher MIT Press LtdSeries The MIT PressWeight(grams) 1089gDimensions(mm)... -
The Medium of the Video Game by Mark J. P. Wolf
RRP: $41.20SciFier: $33.85Over a mere three decades, the video game became the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or... -
Lara Croft: Cyber Heroine Astrid Deuber-Mankowsky 9780816643912
RRP: $32.04SciFier: $28.51Since the game Tomb Raider was first released in 1996, its protagonist Lara Croft has become an international celebrity. The virtual archaeologist-adventuress has been featured in various sequels to the original game, a line of action figures, two... -
iOS for Game Programmers by Allen Sherrod
RRP: $89.20SciFier: $64.88This book takes the readers on a journey into the world of mobile game development aimed at beginner Objective-C programmers. The book enables the reader to create a number of projects, which include a matching game, a puzzle game, a whack-a-mole game, a... -
Esports Research and Its Integration in Education Miles M. Harvey 9781799870692
RRP: $487.77SciFier: $406.45The world of esports in education is booming, and the field needs empirical studies to help ground much of what is going on in the field. Over the last couple years, there appears to be a large amount of anecdotal evidence surrounding esports and its... -
Implications and Impacts of eSports on Business and Society: Emerging Research and Opportunities David J. Finch 9781799815389
RRP: $421.36SciFier: $349.20The global gaming market, due to numerous technological advancements in social media networking and live-streaming video, has exploded in recent years. However, this newly acquired popularity has left many industry professionals pondering a difficult... -
Video Game Writing by Maurice Suckling
RRP: $89.20SciFier: $64.88This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and... -
Destiny: The Official Cookbook Victoria Rosenthal 9781683838616
SciFier: $73.03Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781683838616Author Victoria RosenthalFormat HardbackPage Count 208Imprint Insight EditionsPublisher Insight EditionsWeight(grams) 1089gDimensions(mm) 262mm *... -
Discoveries in Gaming and Computer-Mediated Simulations by Richard E. Ferdig
RRP: $409.91SciFier: $343.48Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications explores and promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines... -
Gaming and Cognition
RRP: $409.91SciFier: $344.62Gaming and Cognition: Theories And Practice From The Learning Sciences applies the principles of research in the study of human cognition to video games, providing a critical examination of the rigor and design of the experiments in the study of... -
Make Your Own Twine Games! by Anna Anthropy
RRP: $38.91SciFier: $29.77Make Your Own Twine Games! shows you how to make interactive fiction games using Twine, a beginner-friendly online tool for creating non-linear stories. Readers use basic web scripting to design choose-your-own-adventure games using author's games as... -
Playing Nature: Ecology in Video Games Alenda Y. Chang 9781517906313
RRP: $203.81SciFier: $163.62A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious-like help us save the planet?... -
A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry Ergin Bulut 9781501746529
RRP: $247.32SciFier: $218.67A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy... -
LEGOfied: Building Blocks as Media Nicholas Taylor (North Carolina State University, USA) 9781501365058
SciFier: $80.13LEGOfied: Building Blocks as Media provides a multi-faceted exploration of LEGO fandom, addressing a blindspot in current accounts of LEGO and an emerging area of interest to media scholars: namely, the role of hobbyist enthusiasts and content producers... -
A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry Ergin Bulut 9781501746536
RRP: $48.07SciFier: $44.98A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy...