Filter By
- Title
- Qty in Cart
- Quantity
- Price
- Subtotal
-
Computer-Graphic Facial Reconstruction by John G. Clement (Professor & Foundation Chair in Forensic Odontology, School of Dental Medicine, The University of Melbourne, Australia)
RRP: $203.81SciFier: $193.12This unique books looks at a cost-efficient, fast and accurate means of facial reconstruction--from segmented, decomposed, or skeletal remains--using computer-graphic and computational means. Computer-Graphic Facial Reconstruction is designed as a... -
Cinematic Art of StarCraft by Blizzard Entertainment
BlizzardSciFier: $88.83For more than two decades, players have led the zerg, protoss, and terrans into battle for galactic dominance in StarCraft, StarCraft II, and multiple campaign expansions. The Cinematic Art of StarCraft offers a detailed view into the history and... -
Pikachu's Global Adventure: The Rise and Fall of Pokemon Joseph Tobin 9780822332503
SciFier: $211.32Initially developed in Japan by Nintendo as a computer game, Pokemon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokemon quickly diversified... -
Curious about Pokemon Rachel Grack 9781681528540
RRP: $25.17SciFier: $17.84Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781681528540Author Rachel GrackFormat PaperbackPage Count 24Imprint Amicus InkPublisher Amicus InkWeight(grams) 100gDimensions(mm) 226mm * 176mm * 3mm -
The Official Minecraft Coloring Book: Create, Explore, Relax! by Insight Editions
RRP: $22.90SciFier: $21.09Relaxation, creativity, and joy collide in coloring activities for advanced artists and Minecraft fans seeking a fun challenge!Creepers got you down? Pickaxe constantly breaking? Illagers raiding your hard-won homestead? Sometimes even the hardiest... -
How to Cheat in Unity 5: Tips and Tricks for Game Development Alan Thorn (National Film & Television School, Upminster, UK) 9781138802940
RRP: $98.45SciFier: $97.53Looking to become more efficient using Unity?How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an... -
Media Labs by James Clarke
RRP: $34.33SciFier: $29.43A unique and essential guide to Media Labs. Gives advice on where they are, what they offer and how to apply. Includes history and discussion of Media Labs and how they will play a key part in the digital world of the future for both film and games... -
Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Stephanie Boluk 9780816687152
RRP: $219.84SciFier: $180.04The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as "games about games," metagames implicate a diverse range of practices that stray... -
Social Exclusion, Power, and Video Game Play: New Research in Digital Media and Technology David G. Embrick 9780739138618
SciFier: $119.06While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military, and entertainment environments, few have attempted to contextualize the importance of virtual play within... -
Star Worlds: Freedom Versus Control in Online Gameworlds William Sims Bainbridge 9780472073283
SciFier: $210.75Star Worlds explores the future-oriented universe of online virtualworlds connected with popular science fiction-specifically, with StarWars and Star Trek-that have been inhabited for over a decade bycomputer gamers. The Star Wars and Star Trek... -
Gaming Cultures and Place in Asia-Pacific Larissa Hjorth 9780415535892
SciFier: $104.10This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as... -
Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids Carla Fisher 9780415729178
RRP: $103.03SciFier: $99.73When making games for kids, it's tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing... -
Handbook of Computer Game Studies by Joost Raessens (Professor of Media Theory, Utrecht University)
SciFier: $109.90Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780262516587Author Joost RaessensFormat PaperbackPage Count 472Imprint MIT PressPublisher MIT Press LtdSeries The MIT PressWeight(grams) 1089gDimensions(mm)... -
The Medium of the Video Game by Mark J. P. Wolf
RRP: $41.20SciFier: $33.85Over a mere three decades, the video game became the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or... -
Lara Croft: Cyber Heroine Astrid Deuber-Mankowsky 9780816643912
RRP: $32.04SciFier: $28.95Since the game Tomb Raider was first released in 1996, its protagonist Lara Croft has become an international celebrity. The virtual archaeologist-adventuress has been featured in various sequels to the original game, a line of action figures, two... -
iOS for Game Programmers by Allen Sherrod
RRP: $89.20SciFier: $64.88This book takes the readers on a journey into the world of mobile game development aimed at beginner Objective-C programmers. The book enables the reader to create a number of projects, which include a matching game, a puzzle game, a whack-a-mole game, a... -
Video Game Writing by Maurice Suckling
RRP: $89.20SciFier: $64.88This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and... -
Destiny: The Official Cookbook Victoria Rosenthal 9781683838616
SciFier: $73.03Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781683838616Author Victoria RosenthalFormat HardbackPage Count 208Imprint Insight EditionsPublisher Insight EditionsWeight(grams) 1089gDimensions(mm) 262mm *... -
Make Your Own Twine Games! by Anna Anthropy
RRP: $38.91SciFier: $29.38Make Your Own Twine Games! shows you how to make interactive fiction games using Twine, a beginner-friendly online tool for creating non-linear stories. Readers use basic web scripting to design choose-your-own-adventure games using author's games as... -
Playing Nature: Ecology in Video Games Alenda Y. Chang 9781517906313
RRP: $203.81SciFier: $163.62A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious-like help us save the planet?... -
A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry Ergin Bulut 9781501746529
RRP: $247.32SciFier: $218.67A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy... -
LEGOfied: Building Blocks as Media Nicholas Taylor (North Carolina State University, USA) 9781501365058
SciFier: $80.13LEGOfied: Building Blocks as Media provides a multi-faceted exploration of LEGO fandom, addressing a blindspot in current accounts of LEGO and an emerging area of interest to media scholars: namely, the role of hobbyist enthusiasts and content producers... -
Kill the Overseer! by Sarah Juliet Lauro
SciFier: $20.79Explores the representation of slave revolt in video games-and the trouble with making history playableKill the Overseer! profiles and problematizes digital games that depict Atlantic slavery and "gamify" slave resistance. In videogames emphasizing... -
Minecraft Farming: An Unofficial Kids' Guide Percy Leed 9781728478777
RRP: $22.88SciFier: $21.50Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781728478777Author Percy LeedFormat PaperbackPage Count 24Imprint Lerner Publishing GroupPublisher Lerner Publishing GroupSeries Lightning Bolt Books (R) --... -
Ancient Violence in the Modern Imagination by Irene Berti (Karls Universitat, Germany)
SciFier: $77.84The collected essays in this volume focus on the presentation, representation and interpretation of ancient violence - from war to slavery, rape and murder - in the modern visual and performing arts, with special attention to videogames and dance as well... -
Mortal Kombat: Games of Death David Church 9780472075225
SciFier: $147.25Upon its premiere in 1992, Midway's Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent "fatality" moves performed by photorealistically rendered characters. Targeted by lawmakers and moral reformers, the... -
Video Games, Violence, and the Ethics of Fantasy: Killing Time Christopher Bartel (Appalachian State University, USA) 9781350202702
SciFier: $77.84Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer... -
Playing as Others by Benjamin J. Chicka
RRP: $98.36SciFier: $78.89No contemporary form of pop culture has as large a social impact as video games, an entertainment industry whose yearly revenues continue to rise. Gamergate rocked the gaming industry when isolated incidents of male gamers threatening female game... -
Understanding Game Scoring: The Evolution of Compositional Practice for and through Gaming Mack Enns 9780367492816
SciFier: $106.10Understanding Game Scoring explores the unique collaboration between gameplay and composition that defines musical scoring for video games.Using an array of case studies reaching back into the canon of classic video games, this book illuminates the... -
LEGOfied: Building Blocks as Media Nicholas Taylor (North Carolina State University, USA) 9781501354045
SciFier: $238.14LEGOfied: Building Blocks as Media provides a multi-faceted exploration of LEGO fandom, addressing a blindspot in current accounts of LEGO and an emerging area of interest to media scholars: namely, the role of hobbyist enthusiasts and content producers... -
The Performance of Video Games by Kelly I. Aliano
RRP: $91.58SciFier: $79.42When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance,... -
The Avatar Faculty: Ecstatic Transformations in Religion and Video Games Jeffrey G. Snodgrass 9780520384361
RRP: $57.25SciFier: $48.30The Avatar Faculty creatively examines the parallels between spiritual and digital activities to explore the roles that symbolic second selves-avatars-can play in our lives. The use of avatars can allow for what anthropologists call ecstasy, from the... -
Gaming Matters by Judd Ethan Ruggill
SciFier: $74.49Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780817317379Author Judd Ethan RuggillFormat HardbackPage Count 176Imprint The University of Alabama PressPublisher The University of Alabama PressWeight(grams)... -
Women in Classical Video Games by Jane Draycott
SciFier: $261.04Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected... -
Hacking in the Humanities: Cybersecurity, Speculative Fiction, and Navigating a Digital Future Aaron Mauro (Brock University, Canada) 9781350231023
SciFier: $64.42What would it take to hack a human? How exploitable are we? In the cybersecurity industry, professionals know that the weakest component of any system sits between the chair and the keyboard. This book looks to speculative fiction, cyberpunk and the... -
Game: Animals, Video Games, and Humanity Tom Tyler 9781517910181
RRP: $183.20SciFier: $150.84A playful reflection on animals and video games, and what each can teach us about the other Video games conjure new worlds for those who play them, human or otherwise: they've been played by cats, orangutans, pigs, and penguins, and they let gamers... -
Hacking in the Humanities: Cybersecurity, Speculative Fiction, and Navigating a Digital Future Aaron Mauro (Brock University, Canada) 9781350230989
SciFier: $179.74What would it take to hack a human? How exploitable are we? In the cybersecurity industry, professionals know that the weakest component of any system sits between the chair and the keyboard. This book looks to speculative fiction, cyberpunk and the... -
Monsters in the Dark by David Craddock
RRP: $68.59SciFier: $44.06Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9798705200948Author David CraddockFormat PaperbackPage Count 192Imprint Independently PublishedPublisher Independently PublishedWeight(grams) 281g -
Gamer's Bucket List by Chris Watters
SciFier: $31.58#1 Amazon Best Seller! Which games are worth playing?The 50 best games: From pixelated pioneer adventures to stunning space odysseys, the boundaries of the video game world are expanding every day. Grand epics and gritty mysteries. Fierce competition... -
Brenda Laurel: Pioneering Games for Girls Carly A. Kocurek (Illinois Institute of Technology, USA) 9781501319778
SciFier: $64.10Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so...