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  • Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids Carla Fisher 9780415729178

    Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids Carla Fisher 9780415729178

    RRP: £44.99
    SciFier: £43.55
    When making games for kids, it's tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing...
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  • Handbook of Computer Game Studies by Joost Raessens (Professor of Media Theory, Utrecht University)

    Handbook of Computer Game Studies by Joost Raessens (Professor of Media Theory, Utrecht University)

    SciFier: £47.99
    Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780262516587Author Joost RaessensFormat PaperbackPage Count 472Imprint MIT PressPublisher MIT Press LtdSeries The MIT PressWeight(grams) 1089gDimensions(mm)...
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  • The Medium of the Video Game by Mark J. P. Wolf

    The Medium of the Video Game by Mark J. P. Wolf

    RRP: £17.99
    SciFier: £14.78
    Over a mere three decades, the video game became the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or...
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  • Lara Croft: Cyber Heroine Astrid Deuber-Mankowsky 9780816643912

    Lara Croft: Cyber Heroine Astrid Deuber-Mankowsky 9780816643912

    RRP: £13.99
    SciFier: £12.45
    Since the game Tomb Raider was first released in 1996, its protagonist Lara Croft has become an international celebrity. The virtual archaeologist-adventuress has been featured in various sequels to the original game, a line of action figures, two...
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  • iOS for Game Programmers by Allen Sherrod

    iOS for Game Programmers by Allen Sherrod

    RRP: £38.95
    SciFier: £28.33
    This book takes the readers on a journey into the world of mobile game development aimed at beginner Objective-C programmers. The book enables the reader to create a number of projects, which include a matching game, a puzzle game, a whack-a-mole game, a...
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  • Video Game Writing by Maurice Suckling

    Video Game Writing by Maurice Suckling

    RRP: £38.95
    SciFier: £28.33
    This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and...
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  • Make Your Own Twine Games! by Anna Anthropy

    Make Your Own Twine Games! by Anna Anthropy

    RRP: £16.99
    SciFier: £13.00
    Make Your Own Twine Games! shows you how to make interactive fiction games using Twine, a beginner-friendly online tool for creating non-linear stories. Readers use basic web scripting to design choose-your-own-adventure games using author's games as...
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    RRP: £16.99
    SciFier: £13.00
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  • Playing Nature: Ecology in Video Games Alenda Y. Chang 9781517906313

    Playing Nature: Ecology in Video Games Alenda Y. Chang 9781517906313

    RRP: £89.00
    SciFier: £71.45
    A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious-like help us save the planet?...
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    RRP: £89.00
    SciFier: £71.45
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  • A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry Ergin Bulut 9781501746529

    A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry Ergin Bulut 9781501746529

    RRP: £108.00
    SciFier: £95.49
    A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy...
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  • LEGOfied: Building Blocks as Media Nicholas Taylor (North Carolina State University, USA) 9781501365058

    LEGOfied: Building Blocks as Media Nicholas Taylor (North Carolina State University, USA) 9781501365058

    SciFier: £34.99
    LEGOfied: Building Blocks as Media provides a multi-faceted exploration of LEGO fandom, addressing a blindspot in current accounts of LEGO and an emerging area of interest to media scholars: namely, the role of hobbyist enthusiasts and content producers...
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  • A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry Ergin Bulut 9781501746536

    A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry Ergin Bulut 9781501746536

    RRP: £20.99
    SciFier: £19.64
    A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy...
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  • Kill the Overseer! by Sarah Juliet Lauro

    Kill the Overseer! by Sarah Juliet Lauro

    SciFier: £9.28
    Explores the representation of slave revolt in video games-and the trouble with making history playableKill the Overseer! profiles and problematizes digital games that depict Atlantic slavery and "gamify" slave resistance. In videogames emphasizing...
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  • Minecraft Farming: An Unofficial Kids' Guide Percy Leed 9781728478777

    Minecraft Farming: An Unofficial Kids' Guide Percy Leed 9781728478777

    RRP: £9.99
    SciFier: £9.39
    Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781728478777Author Percy LeedFormat PaperbackPage Count 24Imprint Lerner Publishing GroupPublisher Lerner Publishing GroupSeries Lightning Bolt Books (R) --...
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  • Ancient Violence in the Modern Imagination by Irene Berti (Karls Universitat, Germany)

    Ancient Violence in the Modern Imagination by Irene Berti (Karls Universitat, Germany)

    SciFier: £33.99
    The collected essays in this volume focus on the presentation, representation and interpretation of ancient violence - from war to slavery, rape and murder - in the modern visual and performing arts, with special attention to videogames and dance as well...
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  • Mortal Kombat: Games of Death David Church 9780472075225

    Mortal Kombat: Games of Death David Church 9780472075225

    SciFier: £64.30
    Upon its premiere in 1992, Midway's Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent "fatality" moves performed by photorealistically rendered characters. Targeted by lawmakers and moral reformers, the...
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  • Video Games, Violence, and the Ethics of Fantasy: Killing Time Christopher Bartel (Appalachian State University, USA) 9781350202702

    Video Games, Violence, and the Ethics of Fantasy: Killing Time Christopher Bartel (Appalachian State University, USA) 9781350202702

    SciFier: £33.99
    Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer...
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  • Storyboarding by Stephanie Torta

    Storyboarding by Stephanie Torta

    RRP: £42.95
    SciFier: £30.88
    This revised text is designed to demonstrate the process of converting static images to an effective animation of characters and effects. Unlike many of its competitors, Storyboarding uses the accompanying DVD to show the storyboards in conjunction with...
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    RRP: £42.95
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  • Playing as Others by Benjamin J. Chicka

    Playing as Others by Benjamin J. Chicka

    RRP: £42.95
    SciFier: £34.45
    No contemporary form of pop culture has as large a social impact as video games, an entertainment industry whose yearly revenues continue to rise. Gamergate rocked the gaming industry when isolated incidents of male gamers threatening female game...
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  • Understanding Game Scoring: The Evolution of Compositional Practice for and through Gaming Mack Enns 9780367492816

    Understanding Game Scoring: The Evolution of Compositional Practice for and through Gaming Mack Enns 9780367492816

    SciFier: £46.33
    Understanding Game Scoring explores the unique collaboration between gameplay and composition that defines musical scoring for video games.Using an array of case studies reaching back into the canon of classic video games, this book illuminates the...
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  • LEGOfied: Building Blocks as Media Nicholas Taylor (North Carolina State University, USA) 9781501354045

    LEGOfied: Building Blocks as Media Nicholas Taylor (North Carolina State University, USA) 9781501354045

    SciFier: £103.99
    LEGOfied: Building Blocks as Media provides a multi-faceted exploration of LEGO fandom, addressing a blindspot in current accounts of LEGO and an emerging area of interest to media scholars: namely, the role of hobbyist enthusiasts and content producers...
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    SciFier: £103.99
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  • The Performance of Video Games by Kelly I. Aliano

    The Performance of Video Games by Kelly I. Aliano

    RRP: £39.99
    SciFier: £34.68
    When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance,...
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  • The Avatar Faculty: Ecstatic Transformations in Religion and Video Games Jeffrey G. Snodgrass 9780520384361

    The Avatar Faculty: Ecstatic Transformations in Religion and Video Games Jeffrey G. Snodgrass 9780520384361

    RRP: £25.00
    SciFier: £21.09
    The Avatar Faculty creatively examines the parallels between spiritual and digital activities to explore the roles that symbolic second selves-avatars-can play in our lives. The use of avatars can allow for what anthropologists call ecstasy, from the...
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  • Gaming Matters by Judd Ethan Ruggill

    Gaming Matters by Judd Ethan Ruggill

    SciFier: £33.08
    Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780817317379Author Judd Ethan RuggillFormat HardbackPage Count 176Imprint The University of Alabama PressPublisher The University of Alabama PressWeight(grams)...
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  • Women in Classical Video Games by Jane Draycott

    Women in Classical Video Games by Jane Draycott

    SciFier: £113.99
    Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected...
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  • Hacking in the Humanities: Cybersecurity, Speculative Fiction, and Navigating a Digital Future Aaron Mauro (Brock University, Canada) 9781350231023

    Hacking in the Humanities: Cybersecurity, Speculative Fiction, and Navigating a Digital Future Aaron Mauro (Brock University, Canada) 9781350231023

    SciFier: £28.13
    What would it take to hack a human? How exploitable are we? In the cybersecurity industry, professionals know that the weakest component of any system sits between the chair and the keyboard. This book looks to speculative fiction, cyberpunk and the...
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  • Game: Animals, Video Games, and Humanity Tom Tyler 9781517910181

    Game: Animals, Video Games, and Humanity Tom Tyler 9781517910181

    RRP: £80.00
    SciFier: £65.87
    A playful reflection on animals and video games, and what each can teach us about the other Video games conjure new worlds for those who play them, human or otherwise: they've been played by cats, orangutans, pigs, and penguins, and they let gamers...
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  • Hacking in the Humanities: Cybersecurity, Speculative Fiction, and Navigating a Digital Future Aaron Mauro (Brock University, Canada) 9781350230989

    Hacking in the Humanities: Cybersecurity, Speculative Fiction, and Navigating a Digital Future Aaron Mauro (Brock University, Canada) 9781350230989

    SciFier: £78.49
    What would it take to hack a human? How exploitable are we? In the cybersecurity industry, professionals know that the weakest component of any system sits between the chair and the keyboard. This book looks to speculative fiction, cyberpunk and the...
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  • Monsters in the Dark by David Craddock

    Monsters in the Dark by David Craddock

    RRP: £29.95
    SciFier: £19.51
    Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9798705200948Author David CraddockFormat PaperbackPage Count 192Imprint Independently PublishedPublisher Independently PublishedWeight(grams) 281g
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  • Gamer's Bucket List by Chris Watters

    Gamer's Bucket List by Chris Watters

    SciFier: £13.99
    #1 Amazon Best Seller! Which games are worth playing?The 50 best games: From pixelated pioneer adventures to stunning space odysseys, the boundaries of the video game world are expanding every day. Grand epics and gritty mysteries. Fierce competition...
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  • Brenda Laurel: Pioneering Games for Girls Carly A. Kocurek (Illinois Institute of Technology, USA) 9781501319778

    Brenda Laurel: Pioneering Games for Girls Carly A. Kocurek (Illinois Institute of Technology, USA) 9781501319778

    SciFier: £27.99
    Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so...
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  • The Unpredictability of Gameplay Dr. Mark R. Johnson (University of Sydney, Australia) 9781501365041

    The Unpredictability of Gameplay Dr. Mark R. Johnson (University of Sydney, Australia) 9781501365041

    SciFier: £35.99
    The Unpredictability of Gameplay explores the many forms of unpredictability in games and proposes a comprehensive theoretical framework for understanding and categorizing non-deterministic game mechanics. Rather than viewing all game mechanics with...
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  • Game Writing: Narrative Skills for Videogames Dr. Chris Bateman (University of Bolton, UK) 9781501348952

    Game Writing: Narrative Skills for Videogames Dr. Chris Bateman (University of Bolton, UK) 9781501348952

    SciFier: £104.49
    As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and...
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  • Ancient Greece and Rome in Videogames: Representation, Play, Transmedia Dr Ross Clare (University of Liverpool, UK) 9781350194113

    Ancient Greece and Rome in Videogames: Representation, Play, Transmedia Dr Ross Clare (University of Liverpool, UK) 9781350194113

    SciFier: £31.99
    This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just...
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  • LEGO Harry Potter Years 1-4 Guide & Walkthrough and MORE ! by Urax3

    LEGO Harry Potter Years 1-4 Guide & Walkthrough and MORE ! by Urax3

    RRP: £10.14
    SciFier: £9.74
    Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9798533626828Author Urax3Format PaperbackPage Count 236Imprint Independently PublishedPublisher Independently PublishedWeight(grams) 322gDimensions(mm) 229mm *...
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  • Transnational Play by Anne-Marie Schleiner

    Transnational Play by Anne-Marie Schleiner

    RRP: £96.00
    SciFier: £93.89
    Transnational Play approaches gameplay as a set of practices and a global industry that includes diverse participation from players and developers located within the global South, in nations outside of the First World. Players experience play in game...
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    RRP: £96.00
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  • Shigeru Miyamoto by Jennifer deWinter (Worcester Polytechnic Institute, USA)

    Shigeru Miyamoto by Jennifer deWinter (Worcester Polytechnic Institute, USA)

    RRP: £80.00
    SciFier: £50.00
    Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen. You may have never heard...
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  • Violent Games: Rules, Realism and Effect Gareth Schott (University of Waikato, New Zealand) 9781628925616

    Violent Games: Rules, Realism and Effect Gareth Schott (University of Waikato, New Zealand) 9781628925616

    SciFier: £37.99
    It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as "essentially over," referring to the way violence in videogames increases aggressive thoughts, feelings...
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  • Minecraft Crafting: An Unofficial Kids' Guide Linda Zajac 9781728478760

    Minecraft Crafting: An Unofficial Kids' Guide Linda Zajac 9781728478760

    RRP: £9.99
    SciFier: £9.39
    Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781728478760Author Linda ZajacFormat PaperbackPage Count 24Imprint Lerner Publications (Tm)Publisher Lerner Publications (Tm)Series Lightning Bolt Books (R) --...
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  • Ancient Greece and Rome in Videogames: Representation, Play, Transmedia Dr Ross Clare (University of Liverpool, UK) 9781350157194

    Ancient Greece and Rome in Videogames: Representation, Play, Transmedia Dr Ross Clare (University of Liverpool, UK) 9781350157194

    SciFier: £103.99
    This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just...
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  • Game Time: Understanding Temporality in Video Games Christopher Hanson 9780253032782

    Game Time: Understanding Temporality in Video Games Christopher Hanson 9780253032782

    RRP: £70.00
    SciFier: £55.88
    Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital...
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