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A Casual Revolution by Jesper Juul (Associate Professor, The Royal Danish Academy of Fine Arts)
SciFier: $70.86Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780262517393Author Jesper JuulFormat PaperbackPage Count 264Imprint MIT PressPublisher MIT Press LtdSeries A Casual RevolutionWeight(grams) 363gDimensions(mm)... -
Big Book of Zelda by Hilliard Kyle
RRP: $33.93SciFier: $33.91The Legend of Zelda: Breath of the Wild is one of the highest-rated, fastest-selling video games of all time, a new crown jewel in the beloved Legend of Zelda series. Having just celebrated its 30th anniversary, the universe of the Legend of Zelda is... -
Mega Builder by Triumph Books
RRP: $49.12SciFier: $37.03From your very first night making torches and a bed to your first Redstone build to defeating the Ender Dragon, this book will put a wealth of knowledge at your fingertips with hundreds of tips, tricks, and tactics. Whether you're looking for the most... -
Romantic Staffordshire Ceramics by Jeffrey B. Snyder
RRP: $52.90SciFier: $40.94Linger over the images of finely detailed transfer prints produced by England's famous Staffordshire potters. Explore the wide range of early to mid-nineteenth century transfer prints which fall under the broad heading "Romantic Staffordshire." Over 500... -
We the Gamers: How Games Teach Ethics and Civics Karen Schrier (Director of the Games and Emerging Media Program, Director of the Games and Emerging Media Program, Marist College) 9780190926106
SciFier: $198.37Distrust. Division. Disparity. Is our world in disrepair? Ethics and civics have always mattered, but perhaps they matter now more than ever before. Recently, with the rise of online teaching and movements like #PlayApartTogether, games have become... -
When Endermen Attack by Cara J. Stevens
RRP: $32.11SciFier: $25.31For boys and girls who love Minecraft, a graphic novel adventure that uses over 750 images to transport young readers into the world of the game they love most.Winter has come to Redstone Junior High once again, and with it comes holiday celebrations,... -
Internet Spaceships Are Serious Business: An EVE Online Reader Marcus Carter 9780816699087
RRP: $34.00SciFier: $27.93Apologies no description as yet for this book is available. We are dedicated to providing you with an extensive selection of science fiction books from a variety of authors and publishers. Our collection ranges from classic titles to the latest releases,... -
The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games Richard Stevens 9780240817262
RRP: $92.59SciFier: $89.47Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that... -
Making Great Games: An Insider's Guide to Designing and Developing the World's Greatest Games Michael Wyman 9780240812854
RRP: $71.80SciFier: $71.12Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a... -
End-to-End Game Development by Nick Iuppa
RRP: $85.03SciFier: $69.17You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light... -
Real-time 3D Character Animation with Visual C++ Nik Lever 9780240516646
RRP: $132.28SciFier: $128.03Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done?... -
The Gamer Word Search by Noah Alexander
SciFier: $22.66Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781915372536Author Noah AlexanderFormat PaperbackPage Count 78Imprint Scott M EcommercePublisher Scott M EcommerceWeight(grams) 204gDimensions(mm) 279mm * 216mm... -
Playing with Feelings: Video Games and Affect Aubrey Anable 9781517900243
RRP: $156.87SciFier: $124.49How gaming intersects with systems like history, bodies, and code Why do we so compulsively play video games? Might it have something to do with how gaming affects our emotions? In Playing with Feelings, scholar Aubrey Anable applies affect theory to... -
Computer Games, Children & the Internet by Lucas Mitchell
RRP: $302.38SciFier: $206.12Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781634632171Author Lucas MitchellFormat HardbackPage Count 113Imprint Nova Science Publishers IncPublisher Nova Science Publishers IncWeight(grams) 318g -
Atari to Zelda: Japan's Videogames in Global Contexts Mia Consalvo (Concordia University) 9780262545761
SciFier: $70.86Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780262545761Author Mia ConsalvoFormat PaperbackPage Count 272Imprint MIT PressPublisher MIT Press LtdWeight(grams) 369g -
Mondo Nano: Fun and Games in the World of Digital Matter Colin Milburn 9780822357292
RRP: $187.11SciFier: $163.58In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of... -
The Pop Theology of Videogames: Producing and Playing with Religion Lars de Wildt 9789463729864
RRP: $181.44SciFier: $177.45Young people in the West are more likely to encounter religion in videogames than in places of worship like churches, mosques or temples. Lars de Wildt interviews developers and players of games such as Assassin's Creed to find out how and why the Pop... -
101 Maquinas Recreativas Que Hicieron Historia by Various Authors
SciFier: $53.98Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9788441438668Author Various AuthorsFormat HardbackPage Count 224Imprint Edaf AntillasPublisher Edaf AntillasWeight(grams) 998gDimensions(mm) 198mm * 279mm * 15mm -
The Toxic Meritocracy of Video Games: Why Gaming Culture Is the Worst Christopher A. Paul 9781517900403
RRP: $168.21SciFier: $135.04An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture-and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From... -
Computer Games by Agustin Soria
RRP: $272.14SciFier: $186.05Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781608766581Author Agustin SoriaFormat HardbackPage Count 201Imprint Nova Science Publishers IncPublisher Nova Science Publishers IncWeight(grams) 466g -
Implications and Impacts of eSports on Business and Society: Emerging Research and Opportunities David J. Finch 9781799815396
RRP: $262.71SciFier: $217.33The global gaming market, due to numerous technological advancements in social media networking and live-streaming video, has exploded in recent years. However, this newly acquired popularity has left many industry professionals pondering a difficult... -
Creative Character Design for Games and Animation Jenny Harder 9781032152998
SciFier: $195.84* Offers a step-by-step approach for character design, covering all the different stages from start to finish. * Provides worksheets and checklists for readers to use for their own projects. * Includes strategies and advice for working with briefs from... -
Wireless Game Development in Java with MIDP 2.0 by Ralph Barbagallo
RRP: $113.38SciFier: $110.96Designed for programmers who want to capitalize on the growing mobile game market, Wireless Game Development in Java with MIDP 2.0 illustrates the programming and development of games for wireless phones using J2ME and MIDP 2.0. The foundations of J2ME... -
Power Up Your Classroom by Lindsey Blass
SciFier: $51.39By the time Lindsey Blass and Cate Tolnai's paths crossed, they each knew their own "why" for leveraging the power of gameplay in learning. Both had taken a path from teacher to coach to central/county office roles focused on innovative learning design,... -
Power-Up: Unlocking the Hidden Mathematics in Video Games Matthew Lane 9780691196381
RRP: $34.00SciFier: $33.17A fun and lively look at the mathematical ideas concealed in video gamesDid you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a world steeped in mathematics? Matthew Lane reveals the hidden mathematics in... -
100 Greatest Video Game Characters by Jaime Banks
SciFier: $90.70Though in existence for only a few decades, video games are now firmly established in mainstream culture all around the planet. Every year new games are produced, and every year new favorites emerge. But certain characters have become so iconic that they... -
Learning by Playing: Video Gaming in Education Fran C. Blumberg 9780199896646
RRP: $189.00SciFier: $157.80There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media... -
Playing Along: Digital Games, YouTube, and Virtual Performance Kiri Miller (Assistant Professor of Music, Assistant Professor of Music, Brown University, Providence, RI, USA) 9780199753468
RRP: $76.53SciFier: $62.35Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-based music lessons changing the nature of amateur musicianship?... -
Halo and Philosophy by Luke Cuddy
RRP: $28.33SciFier: $27.20Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence,... -
Emotions, Technology, and Digital Games Sharon Y. Tettegah 9780128017388
RRP: $90.70SciFier: $86.07Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding... -
Video Games and Creativity by Garo Green (Videogameresearch.com, Rancho Mirage, CA, USA)
RRP: $103.93SciFier: $99.28Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and... -
Computer-Graphic Facial Reconstruction by John G. Clement (Professor & Foundation Chair in Forensic Odontology, School of Dental Medicine, The University of Melbourne, Australia)
RRP: $168.21SciFier: $159.38This unique books looks at a cost-efficient, fast and accurate means of facial reconstruction--from segmented, decomposed, or skeletal remains--using computer-graphic and computational means. Computer-Graphic Facial Reconstruction is designed as a... -
Cinematic Art of StarCraft by Blizzard Entertainment
BlizzardSciFier: $74.45For more than two decades, players have led the zerg, protoss, and terrans into battle for galactic dominance in StarCraft, StarCraft II, and multiple campaign expansions. The Cinematic Art of StarCraft offers a detailed view into the history and... -
Pikachu's Global Adventure: The Rise and Fall of Pokemon Joseph Tobin 9780822332503
SciFier: $174.41Initially developed in Japan by Nintendo as a computer game, Pokemon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokemon quickly diversified... -
Curious about Pokemon Rachel Grack 9781681528540
RRP: $20.77SciFier: $14.91Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781681528540Author Rachel GrackFormat PaperbackPage Count 24Imprint Amicus InkPublisher Amicus InkWeight(grams) 100gDimensions(mm) 226mm * 176mm * 3mm -
The Official Minecraft Coloring Book: Create, Explore, Relax! by Insight Editions
RRP: $18.90SciFier: $17.63Relaxation, creativity, and joy collide in coloring activities for advanced artists and Minecraft fans seeking a fun challenge!Creepers got you down? Pickaxe constantly breaking? Illagers raiding your hard-won homestead? Sometimes even the hardiest... -
How to Cheat in Unity 5: Tips and Tricks for Game Development Alan Thorn (National Film & Television School, Upminster, UK) 9781138802940
RRP: $81.25SciFier: $80.50Looking to become more efficient using Unity?How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an... -
Media Labs by James Clarke
RRP: $28.33SciFier: $24.29A unique and essential guide to Media Labs. Gives advice on where they are, what they offer and how to apply. Includes history and discussion of Media Labs and how they will play a key part in the digital world of the future for both film and games... -
Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Stephanie Boluk 9780816687152
RRP: $181.44SciFier: $148.59The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as "games about games," metagames implicate a diverse range of practices that stray... -
Social Exclusion, Power, and Video Game Play: New Research in Digital Media and Technology David G. Embrick 9780739138618
SciFier: $98.26While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military, and entertainment environments, few have attempted to contextualize the importance of virtual play within...