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Implications and Impacts of eSports on Business and Society: Emerging Research and Opportunities David J. Finch 9781799815396
RRP: €165.41SciFier: €136.84The global gaming market, due to numerous technological advancements in social media networking and live-streaming video, has exploded in recent years. However, this newly acquired popularity has left many industry professionals pondering a difficult... -
Creative Character Design for Games and Animation Jenny Harder 9781032152998
SciFier: €132.52* Offers a step-by-step approach for character design, covering all the different stages from start to finish. * Provides worksheets and checklists for readers to use for their own projects. * Includes strategies and advice for working with briefs from... -
Wireless Game Development in Java with MIDP 2.0 by Ralph Barbagallo
RRP: €71.39SciFier: €68.85Designed for programmers who want to capitalize on the growing mobile game market, Wireless Game Development in Java with MIDP 2.0 illustrates the programming and development of games for wireless phones using J2ME and MIDP 2.0. The foundations of J2ME... -
Power Up Your Classroom by Lindsey Blass
SciFier: €32.12By the time Lindsey Blass and Cate Tolnai's paths crossed, they each knew their own "why" for leveraging the power of gameplay in learning. Both had taken a path from teacher to coach to central/county office roles focused on innovative learning design,... -
Power-Up: Unlocking the Hidden Mathematics in Video Games Matthew Lane 9780691196381
RRP: €21.41SciFier: €19.81A fun and lively look at the mathematical ideas concealed in video gamesDid you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a world steeped in mathematics? Matthew Lane reveals the hidden mathematics in... -
100 Greatest Video Game Characters by Jaime Banks
SciFier: €57.11Though in existence for only a few decades, video games are now firmly established in mainstream culture all around the planet. Every year new games are produced, and every year new favorites emerge. But certain characters have become so iconic that they... -
Social Exclusion, Power, and Video Game Play: New Research in Digital Media and Technology David G. Embrick 9780739138601
SciFier: €135.65While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military, and entertainment environments, few have attempted to contextualize the importance of virtual play within... -
Learning by Playing: Video Gaming in Education Fran C. Blumberg 9780199896646
RRP: €119.00SciFier: €99.35There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media... -
Playing Along: Digital Games, YouTube, and Virtual Performance Kiri Miller (Assistant Professor of Music, Assistant Professor of Music, Brown University, Providence, RI, USA) 9780199753468
RRP: €48.18SciFier: €39.26Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-based music lessons changing the nature of amateur musicianship?... -
Halo and Philosophy by Luke Cuddy
RRP: €17.84SciFier: €17.24Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence,... -
Emotions, Technology, and Digital Games Sharon Y. Tettegah 9780128017388
RRP: €57.11SciFier: €54.19Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding... -
Video Games and Creativity by Garo Green (Videogameresearch.com, Rancho Mirage, CA, USA)
RRP: €65.44SciFier: €62.51Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and... -
Computer-Graphic Facial Reconstruction by John G. Clement (Professor & Foundation Chair in Forensic Odontology, School of Dental Medicine, The University of Melbourne, Australia)
RRP: €105.91SciFier: €100.35This unique books looks at a cost-efficient, fast and accurate means of facial reconstruction--from segmented, decomposed, or skeletal remains--using computer-graphic and computational means. Computer-Graphic Facial Reconstruction is designed as a... -
Cinematic Art of StarCraft by Blizzard Entertainment
BlizzardSciFier: €46.87For more than two decades, players have led the zerg, protoss, and terrans into battle for galactic dominance in StarCraft, StarCraft II, and multiple campaign expansions. The Cinematic Art of StarCraft offers a detailed view into the history and... -
Pikachu's Global Adventure: The Rise and Fall of Pokemon Joseph Tobin 9780822332503
SciFier: €109.81Initially developed in Japan by Nintendo as a computer game, Pokemon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokemon quickly diversified... -
The Official Minecraft Coloring Book: Create, Explore, Relax! by Insight Editions
RRP: €11.90SciFier: €11.09Relaxation, creativity, and joy collide in coloring activities for advanced artists and Minecraft fans seeking a fun challenge!Creepers got you down? Pickaxe constantly breaking? Illagers raiding your hard-won homestead? Sometimes even the hardiest... -
How to Cheat in Unity 5: Tips and Tricks for Game Development Alan Thorn (National Film & Television School, Upminster, UK) 9781138802940
RRP: €51.16SciFier: €50.68Looking to become more efficient using Unity?How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an... -
Media Labs by James Clarke
RRP: €17.84SciFier: €15.29A unique and essential guide to Media Labs. Gives advice on where they are, what they offer and how to apply. Includes history and discussion of Media Labs and how they will play a key part in the digital world of the future for both film and games... -
Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Stephanie Boluk 9780816687152
RRP: €114.24SciFier: €93.56The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as "games about games," metagames implicate a diverse range of practices that stray... -
Social Exclusion, Power, and Video Game Play: New Research in Digital Media and Technology David G. Embrick 9780739138618
SciFier: €61.87While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military, and entertainment environments, few have attempted to contextualize the importance of virtual play within... -
Star Worlds: Freedom Versus Control in Online Gameworlds William Sims Bainbridge 9780472073283
SciFier: €111.10Star Worlds explores the future-oriented universe of online virtualworlds connected with popular science fiction-specifically, with StarWars and Star Trek-that have been inhabited for over a decade bycomputer gamers. The Star Wars and Star Trek... -
Gaming Cultures and Place in Asia-Pacific Larissa Hjorth 9780415535892
SciFier: €54.10This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as... -
Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids Carla Fisher 9780415729178
RRP: €53.54SciFier: €51.82When making games for kids, it's tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing... -
Handbook of Computer Game Studies by Joost Raessens (Professor of Media Theory, Utrecht University)
SciFier: €57.11Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780262516587Author Joost RaessensFormat PaperbackPage Count 472Imprint MIT PressPublisher MIT Press LtdSeries The MIT PressWeight(grams) 1089gDimensions(mm)... -
The Medium of the Video Game by Mark J. P. Wolf
RRP: €21.41SciFier: €17.59Over a mere three decades, the video game became the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or... -
Lara Croft: Cyber Heroine Astrid Deuber-Mankowsky 9780816643912
RRP: €16.65SciFier: €14.82Since the game Tomb Raider was first released in 1996, its protagonist Lara Croft has become an international celebrity. The virtual archaeologist-adventuress has been featured in various sequels to the original game, a line of action figures, two... -
iOS for Game Programmers by Allen Sherrod
RRP: €46.35SciFier: €33.71This book takes the readers on a journey into the world of mobile game development aimed at beginner Objective-C programmers. The book enables the reader to create a number of projects, which include a matching game, a puzzle game, a whack-a-mole game, a... -
Video Game Writing by Maurice Suckling
RRP: €46.35SciFier: €33.71This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and... -
Make Your Own Twine Games! by Anna Anthropy
RRP: €20.22SciFier: €15.46Make Your Own Twine Games! shows you how to make interactive fiction games using Twine, a beginner-friendly online tool for creating non-linear stories. Readers use basic web scripting to design choose-your-own-adventure games using author's games as... -
Playing Nature: Ecology in Video Games Alenda Y. Chang 9781517906313
RRP: €105.91SciFier: €85.03A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious-like help us save the planet?... -
A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry Ergin Bulut 9781501746529
RRP: €128.52SciFier: €113.63A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy... -
LEGOfied: Building Blocks as Media Nicholas Taylor (North Carolina State University, USA) 9781501365058
SciFier: €41.64LEGOfied: Building Blocks as Media provides a multi-faceted exploration of LEGO fandom, addressing a blindspot in current accounts of LEGO and an emerging area of interest to media scholars: namely, the role of hobbyist enthusiasts and content producers... -
A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry Ergin Bulut 9781501746536
RRP: €24.98SciFier: €18.52A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy... -
Kill the Overseer! by Sarah Juliet Lauro
SciFier: €11.04Explores the representation of slave revolt in video games-and the trouble with making history playableKill the Overseer! profiles and problematizes digital games that depict Atlantic slavery and "gamify" slave resistance. In videogames emphasizing... -
Minecraft Farming: An Unofficial Kids' Guide Percy Leed 9781728478777
RRP: €11.89SciFier: €11.17Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781728478777Author Percy LeedFormat PaperbackPage Count 24Imprint Lerner Publishing GroupPublisher Lerner Publishing GroupSeries Lightning Bolt Books (R) --... -
Ancient Violence in the Modern Imagination by Irene Berti (Karls Universitat, Germany)
SciFier: €40.45The collected essays in this volume focus on the presentation, representation and interpretation of ancient violence - from war to slavery, rape and murder - in the modern visual and performing arts, with special attention to videogames and dance as well... -
Mortal Kombat: Games of Death David Church 9780472075225
SciFier: €76.52Upon its premiere in 1992, Midway's Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent "fatality" moves performed by photorealistically rendered characters. Targeted by lawmakers and moral reformers, the... -
Video Games, Violence, and the Ethics of Fantasy: Killing Time Christopher Bartel (Appalachian State University, USA) 9781350202702
SciFier: €40.45Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer... -
Storyboarding by Stephanie Torta
RRP: €51.11SciFier: €36.75This revised text is designed to demonstrate the process of converting static images to an effective animation of characters and effects. Unlike many of its competitors, Storyboarding uses the accompanying DVD to show the storyboards in conjunction with... -
Playing as Others by Benjamin J. Chicka
RRP: €51.11SciFier: €33.71No contemporary form of pop culture has as large a social impact as video games, an entertainment industry whose yearly revenues continue to rise. Gamergate rocked the gaming industry when isolated incidents of male gamers threatening female game...