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How Games Get Made: The Stories of the People Who Make and Play the Games We Love Emma Schaale 9781636765488
RRP: $25.33$18.99Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781636765488Author Emma SchaaleFormat PaperbackPage Count 302Imprint New Degree PressPublisher New Degree PressWeight(grams) 349gDimensions(mm) 216mm * 140mm *... -
The Machines John McLean-Foreman 9781506700519
Dark HorseRRP: $19.48$13.55Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781506700519Author John McLean-ForemanFormat HardbackPage Count 72Imprint Dark Horse Comics,U.S.Publisher Dark Horse Comics,U.S. -
Todd Howard: Worldbuilding in Tamriel and Beyond Wendi Sierra (Texas Christian University, USA) 9781501350962
RRP: $46.78$41.50The newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency. Howard's games... -
Todd Howard: Worldbuilding in Tamriel and Beyond Wendi Sierra (Texas Christian University, USA) 9781501350955
RRP: $146.25$83.81The newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency. Howard's games... -
Alternate Reality Games and the Cusp of Digital Gameplay Dr. Antero Garcia (Stanford University, USA) 9781501347191
$70.18Alternate Reality Games (ARGs) challenge what players understand as "real." Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more... -
Playback - A Genealogy of 1980s British Videogames PhD Alex Wade (Birmingham City University, UK) 9781501341847
$70.18Through interviews with developers, gamers, and journalists examining the phenomena of bedroom coding, arcade gaming, and format wars, mapped onto enquiry into the seminal genres of the time including driving, shooting, and maze chase, Playback: A... -
Beyond Donkey Kong: A History of Nintendo Arcade Games Ken Horowitz 9781476684208
RRP: $56.53$46.29Before the enormously successful NES console changed the video game landscape in the 1980s, Nintendo became famous for producing legendary arcade machines like Donkey Kong and Mario Bros. Drawing on original interviews, news reports and other documents,... -
The Minds Behind Sega Genesis Games: Interviews with Creators and Developers Patrick Hickey, Jr. 9781476683591
RRP: $42.88$35.65Prior to the arrival of the Sega Genesis, video games were still largely considered "kid stuff," but with a far more mature and eclectic range of titles, and an understanding of what gamers wanted, Sega and its Genesis/Mega Drive console began to shift... -
The Sega Arcade Revolution: A History in 62 Games Ken Horowitz 9781476672250
RRP: $56.53$47.07Few video game companies have a history as long and impressive as Sega Enterprises. Long before it took the home video game console market by storm, Sega was already an arcade powerhouse that successfully transferred its experience making coin-operated... -
Narrative Design and Authorship in Bloodborne: An Analysis of the Horror Videogame Madelon Hoedt 9781476672182
RRP: $42.88$35.65In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a... -
Classic Home Video Games, 1989-1990: A Complete Guide to Sega Genesis, Neo Geo and TurboGrafx-16 Games Brett Weiss 9781476667942
RRP: $35.08$30.73The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming... -
How Do Video Games Work Lee Carmichael 9781467783132
RRP: $13.63$12.25Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781467783132Author Lee CarmichaelFormat PaperbackPage Count 32Imprint Lerner Publishing GroupPublisher Lerner Publishing GroupSeries Lightning Bolt Our Digital... -
Level 1: Surfer! Paul Harvey 9781405869690
RRP: $14.61$14.39Pearson English Readers bring language learning to life through the joy of reading. Well-written stories entertain us, make us think, and keep our interest page after page. Pearson English Readers offer teenage and adult learners a huge range of... -
The Video Game Industry: Formation, Present State, and Future Peter Zackariasson 9781138803831
RRP: $105.28$91.85The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science... -
The Culture of Digital Fighting Games: Performance and Practice Todd Harper (University of Baltimore, USA) 9781138710115
RRP: $77.98$68.97This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending... -
Digital Gaming Re-imagines the Middle Ages Daniel T. Kline 9781138548572
RRP: $87.73$77.92Digital gaming's cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by... -
Holistic Game Development with Unity 3e: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming Penny de Byl 9781138480629
RRP: $95.53$85.61Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity. Reworked for C# and Unity 2018 & 2019, and bursting with images and tutorials, Penny de Byl's Holistic Game... -
Collaborative Worldbuilding for Video Games Kaitlin Tremblay 9781032385587
RRP: $185.23$160.11This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing lenses for recognizing the various... -
Representing Conflicts in Games: Antagonism, Rivalry, and Competition Bjoern Sjoeblom (Swedish Defence University, Sweden) 9781032285597
RRP: $68.23$60.80This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection... -
Videogames and Agency Bettina Bodi (De Montfort University, UK) 9781032285092
RRP: $243.75$209.55Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedomThe book offers a new conceptual framework that helps us understand how this freedom to act is... -
Representing Conflicts in Games: Antagonism, Rivalry, and Competition Bjoern Sjoeblom (Swedish Defence University, Sweden) 9781032278278
RRP: $243.75$209.55This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection... -
Longing, Ruin, and Connection in Hideo Kojima's Death Stranding Amy M. Green (University of Nevada, USA) 9781032223070
RRP: $97.48$85.31This book offers the first close examination of the game Death Stranding's narrativeThe book also incorporates a strong foundation in game studies, most especially related to the concepts of immersion and embodimentThe focus of the book lies in... -
Esports and the Media: Challenges and Expectations in a Multi-Screen Society Angel Torres-Toukoumidis (Universidad Politecnica Salesiana, Ecuador) 9781032222653
RRP: $97.48$85.31This book takes a multidisciplinary approach to the question of esports and their role in societyA diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world.Chapters offer... -
Game Dev Stories Volume 2: More Interviews About Game Development and Culture David L. Craddock 9781032062655
RRP: $243.75$209.55Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev... -
Game Dev Stories Volume 2: More Interviews About Game Development and Culture David L. Craddock 9781032062648
RRP: $76.03$67.35Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev... -
Freelance Video Game Writing: The Life & Business of the Digital Mercenary for Hire Toiya Finley 9781032059044
RRP: $185.23$160.11* There are no books dedicated specifically to freelancing in games. * There are more freelancing jobs available than ever before, as permanent jobs in the industry decrease. * More and more developers are looking/willing to work with... -
Freelance Video Game Writing: The Life & Business of the Digital Mercenary for Hire Toiya Finley 9781032059020
RRP: $70.18$62.42* There are no books dedicated specifically to freelancing in games. * There are more freelancing jobs available than ever before, as permanent jobs in the industry decrease. * More and more developers are looking/willing to work with... -
Urban Politics: New York Style J. Bellush 9780873326032
RRP: $74.08$66.48In many respects, New York City is an unnatural wonder, quite unlike any other American city and also unlike megacities in other industrial countries. Its government and politics, its physical attributes-like the celebrated skyline and high population... -
Gameplay Mode: War, Simulation, and Technoculture Patrick Crogan 9780816653355
RRP: $42.88$38.20From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their... -
Before the Crash: Early Video Game History Mark Wolf 9780814334508
RRP: $64.25$53.61Contributors examine the early days of video game history before the industry crash that ended the medium's golden age.Book InformationISBN 9780814334508Author Mark WolfFormat PaperbackPage Count 272Imprint Wayne State University PressPublisher Wayne... -
Playing Video Games: Motives, Responses, and Consequences Peter Vorderer 9780805853223
RRP: $140.38$122.03From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward... -
Psychology of Entertainment Jennings Bryant 9780805852387
RRP: $140.38$121.25As entertainment becomes a trillion-dollar-a-year industry worldwide, as our modern era increasingly lives up to its label of the "entertainment age," and as economists begin to recognize that entertainment has become the driving force of the new world... -
Unraveling Resident Evil: Essays on the Complex Universe of the Games and Films Nadine Farghaly 9780786472918
RRP: $42.88$35.65Resident Evil is a multidimensional as well as multimedia universe: various books, graphic novels, games and movies (the fifth one came out in 2012) all contribute to this enormous universe. The essays written for this volume will focus on this... -
Classic Home Video Games, 1985-1988: A Complete Reference Guide Brett Weiss 9780786469376
RRP: $35.08$30.34A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the... -
The Meaning and Culture of ""Grand Theft Auto: Critical Essays Nate Garrelts 9780786428229
RRP: $29.23$25.00Grand Theft Auto is among the most culturally significant video game franchises in history. Popular among adult gamers, the games have become icons for child endangerment, and are frequently cited in political rhetoric directed against exposing violence... -
Writing for Video Games Steve Ince 9780713677614
$44.83Video games is a lucrative new market for scriptwriters but writing for video games is complex and very different to traditional media (tv or film). This practical guide shows how you can adapt your writing skills to this exciting medium. Written by an... -
PSP Hacks C. Sample 9780596101435
RRP: $62.38$40.13Sure, it's just what you've been clamouring for: an ultra slick, portable version of the most popular console gaming system in the world. But Sony's new PlayStation Portable (PSP) isn't just a handheld gaming device. Beyond its killer graphics and... -
Bit by Bit: How Video Games Transformed Our World Andrew Ervin 9780465039708
$65.31Video games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now thirty-four years old and spends eight hours each... -
Joystick Soldiers: The Politics of Play in Military Video Games Ian Bogost 9780415996600
RRP: $83.83$73.87Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games... -
Videogames James Newman (Bath Spa University, UK) 9780415669160
RRP: $76.03$67.35In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman's volume considers how we might approach videogames as media texts...