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Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy Chris Bigum 9780820497341
RRP: $131.73SciFier: $120.94Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780820497341Author Chris BigumFormat HardbackPage Count 194Imprint Peter Lang Publishing IncPublisher Peter Lang Publishing IncSeries New Literacies and Digital... -
Video Games and the Mind by Bernard Perron
RRP: $54.79SciFier: $47.08Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address... -
The Play Versus Story Divide in Game Studies by Matthew Wilhelm Kapell
RRP: $54.79SciFier: $47.08Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously ""never happened.""This collection of new essays critically frames that... -
Digital Gameplay by Nate Garrelts
RRP: $41.56SciFier: $36.50In recent years, computer technology has permeated all aspects of life. Not only have work and education but leisure time and play have been all but revolutionized. Increasingly, digital games are the way we play. This volume addresses the world of... -
Gaming Utopia: Ludic Worlds in Art, Design, and Media Claudia Costa Pederson 9780253054487
RRP: $132.30SciFier: $111.32In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and... -
Build Your Own PC Game in Seven Easy Steps by Scott Palmer
RRP: $69.91SciFier: $66.51Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780201489118Author Scott PalmerFormat PaperbackPage Count 528Imprint Addison WesleyPublisher Pearson Education LimitedWeight(grams) 839gDimensions(mm) 187mm *... -
Collecting Classic Video Games by Billy Galaxy
RRP: $52.90SciFier: $37.14Here is a grand review of the home video games that entertained the nation, and much of the world, during the 1970s and 1980s. In over 1000 color photographs, many of the video games for the extremely popular Atari, Colecovision, and Intellivision... -
An Odyssey into Video Games and Pop Culture by Robert B Marks
RRP: $26.37SciFier: $22.66Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781927537381Author Robert B MarksFormat PaperbackPage Count 234Imprint Legacy Books PressPublisher Legacy Books PressWeight(grams) 318gDimensions(mm) 229mm *... -
Runescape Gold Strategy Guide: Runescape Gold Strategy Guide Lesley Harrison 9781849692908
SciFier: $38.73The unofficial guide to making millions in the RuneScape MMORPG with this book and ebook Key Features Step by step plan to succeed in the Runescape MMORPG Learn the quickest ways to earn gold n legitimately! Buy the best gear and level up faster ... -
SNES Classic: The Ultimate Guide To The SNES Classic Edition: Tips, Tricks and Strategies To All 21 Games! Blacknes Guy 9781775133537
RRP: $46.34SciFier: $31.73Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781775133537Author Blacknes GuyFormat PaperbackPage Count 146Imprint Blacknes Guy BooksPublisher Blacknes Guy BooksWeight(grams) 304gDimensions(mm) 254mm *... -
Video Games: A Graphic History Sean Tulien 9781728420189
RRP: $13.21SciFier: $11.26Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781728420189Author Sean TulienFormat PaperbackPage Count 32Imprint Graphic UniversePublisher Lerner Publishing GroupSeries Amazing InventionsWeight(grams)... -
Growth of Indian Gaming Community by Amanpreet Singh
SciFier: $15.10Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781647830489Author Amanpreet SinghFormat PaperbackPage Count 22Imprint Notion PressPublisher Notion PressWeight(grams) 45gDimensions(mm) 229mm * 152mm * 1mm -
How Games Get Made by Emma Schaale
RRP: $24.55SciFier: $19.35Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781636765488Author Emma SchaaleFormat PaperbackPage Count 302Imprint New Degree PressPublisher New Degree PressWeight(grams) 349gDimensions(mm) 216mm * 140mm *... -
Todd Howard: Worldbuilding in Tamriel and Beyond Wendi Sierra (Texas Christian University, USA) 9781501350955
RRP: $141.75SciFier: $84.88The newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency. Howard's games... -
Beyond Donkey Kong by Ken Horowitz
RRP: $54.79SciFier: $47.08Before the enormously successful NES console changed the video game landscape in the 1980s, Nintendo became famous for producing legendary arcade machines like Donkey Kong and Mario Bros. Drawing on original interviews, news reports and other documents,... -
The Minds Behind Sega Genesis Games by Patrick Hickey, Jr.
RRP: $41.56SciFier: $36.50Prior to the arrival of the Sega Genesis, video games were still largely considered "kid stuff," but with a far more mature and eclectic range of titles, and an understanding of what gamers wanted, Sega and its Genesis/Mega Drive console began to shift... -
Classic Home Video Games, 1989-1990 by Brett Weiss
RRP: $34.00SciFier: $31.77The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming... -
Level 1: Surfer! by Paul Harvey
SciFier: $16.14Pearson English Readers bring language learning to life through the joy of reading. Well-written stories entertain us, make us think, and keep our interest page after page. Pearson English Readers offer teenage and adult learners a huge range of... -
The Video Game Industry: Formation, Present State, and Future Peter Zackariasson 9781138803831
RRP: $102.04SciFier: $96.86The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science... -
The Culture of Digital Fighting Games: Performance and Practice Todd Harper (University of Baltimore, USA) 9781138710115
RRP: $75.58SciFier: $75.39This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending... -
Digital Gaming Re-imagines the Middle Ages Daniel T. Kline 9781138548572
RRP: $85.03SciFier: $84.97Digital gaming's cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by... -
Collaborative Worldbuilding for Video Games Kaitlin Tremblay 9781032385587
RRP: $173.86SciFier: $162.52This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing lenses for recognizing the various... -
Representing Conflicts in Games: Antagonism, Rivalry, and Competition Bjoern Sjoeblom (Swedish Defence University, Sweden) 9781032285597
RRP: $66.13SciFier: $65.49This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection... -
Longing, Ruin, and Connection in Hideo Kojima's Death Stranding Amy M. Green (University of Nevada, USA) 9781032223070
RRP: $94.48SciFier: $90.27This book offers the first close examination of the game Death Stranding's narrativeThe book also incorporates a strong foundation in game studies, most especially related to the concepts of immersion and embodimentThe focus of the book lies in... -
Esports and the Media: Challenges and Expectations in a Multi-Screen Society Angel Torres-Toukoumidis (Universidad Politecnica Salesiana, Ecuador) 9781032222653
RRP: $94.48SciFier: $90.27This book takes a multidisciplinary approach to the question of esports and their role in societyA diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world.Chapters offer... -
Game Dev Stories Volume 2: More Interviews About Game Development and Culture David L. Craddock 9781032062648
RRP: $73.69SciFier: $70.44Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev... -
Freelance Video Game Writing: The Life & Business of the Digital Mercenary for Hire Toiya Finley 9781032059044
RRP: $179.53SciFier: $167.53* There are no books dedicated specifically to freelancing in games. * There are more freelancing jobs available than ever before, as permanent jobs in the industry decrease. * More and more developers are looking/willing to work with... -
Urban Politics by J. Bellush
RRP: $71.80SciFier: $71.76In many respects, New York City is an unnatural wonder, quite unlike any other American city and also unlike megacities in other industrial countries. Its government and politics, its physical attributes-like the celebrated skyline and high population... -
Before the Crash by Mark Wolf
RRP: $62.28SciFier: $53.85Contributors examine the early days of video game history before the industry crash that ended the medium's golden age.Book InformationISBN 9780814334508Author Mark WolfFormat PaperbackPage Count 272Imprint Wayne State University PressPublisher Wayne... -
Psychology of Entertainment Jennings Bryant 9780805852387
RRP: $136.06SciFier: $132.58As entertainment becomes a trillion-dollar-a-year industry worldwide, as our modern era increasingly lives up to its label of the "entertainment age," and as economists begin to recognize that entertainment has become the driving force of the new world... -
Unraveling Resident Evil: Essays on the Complex Universe of the Games and Films Nadine Farghaly 9780786472918
RRP: $41.56SciFier: $36.50Resident Evil is a multidimensional as well as multimedia universe: various books, graphic novels, games and movies (the fifth one came out in 2012) all contribute to this enormous universe. The essays written for this volume will focus on this... -
Classic Home Video Games, 1985-1988: A Complete Reference Guide Brett Weiss 9780786469376
RRP: $34.00SciFier: $30.45A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the... -
The Meaning and Culture of ""Grand Theft Auto: Critical Essays Nate Garrelts 9780786428229
RRP: $28.33SciFier: $25.91Grand Theft Auto is among the most culturally significant video game franchises in history. Popular among adult gamers, the games have become icons for child endangerment, and are frequently cited in political rhetoric directed against exposing violence... -
Joystick Soldiers: The Politics of Play in Military Video Games Ian Bogost 9780415996600
RRP: $81.25SciFier: $80.36Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games... -
Videogames James Newman (Bath Spa University, UK) 9780415669160
SciFier: $73.75In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman's volume considers how we might approach videogames as media texts... -
Methods for Studying Video Games and Religion Vit Sisler 9780367889920
RRP: $79.36SciFier: $78.70Game studies has been an understudied area within the emerging field of digital media and religion. Video games can reflect, reject, or reconfigure traditionally held religious ideas and often serve as sources for the production of religious practices... -
Videogames, Identity and Digital Subjectivity Rob Gallagher 9780367885359
SciFier: $73.75This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on... -
Subjectivity across Media: Interdisciplinary and Transmedial Perspectives Maike Sarah Reinerth 9780367876609
SciFier: $73.75Media in general and narrative media in particular have the potential to represent not only a variety of both possible and actual worlds but also the perception and consciousness of characters in these worlds. Hence, media can be understood as "qualia... -
Forms and Functions of Endings in Narrative Digital Games Michelle Herte 9780367542535
SciFier: $73.75This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media. While narrative... -
Game Production: Prototyping and Producing Your Board Game Geoffrey Engelstein 9780367527747
RRP: $81.25SciFier: $78.70Description:Many new games are from first-time designers or are self-published, so there is a tremendous thirst for information about the nuts and bolts of tabletop game design. While there are many books about the design process in terms of mechanisms...