Description
An analysis of historical and current trends in game studies and visual novels, with a focus on narrative structure, ludic interactivity and subgenres.
About the Author
Mark Kretzschmar is a video game scholar and holds a PhD in Texts & Technology from the University of Central Florida, USA. Sara Raffel is a narrative and technical communication scholar in the English department at the University of Central Florida, USA.
Reviews
In this essential volume for scholars of narrative play, Mark Kretzschmar and Sara Raffel take on the complexity of the form of visual novels, exploring well-known exemplars such as dating simulators alongside hybrids and even less-studied erotic works. Offering this comprehensive survey alongside a detailed ludography of suggested works for play spanning the last several decades, this wide-ranging overview can serve as a guide for exploring these works and the growing significance of visual novels as a global form. * Anastasia Salter, Associate Professor of English at the University of Central Florida, USA *
The Visual Novel as a video game genre is widely recognizable and impactful, deceptively simple in its presentation and tricky to truly pin down in its entirety. This book is a great resource for anyone interested in learning more about the rich history of Visual Novels, and how they have through their creators, players, content, media mixing, design, and development made an undeniable mark on modern day video game culture. An interesting read for game scholars, veteran players, and newcomers alike. * Elin Carstensdottir, Assistant Professor of Computational Media, University of California, Santa Cruz, USA *
Book Information
ISBN 9781501368646
Author Dr. Mark Kretzschmar
Format Hardback
Page Count 272
Imprint Bloomsbury Academic USA
Publisher Bloomsbury Publishing Plc
Series Approaches to Digital Game Studies