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How to Do Things with Videogames by Ian Bogost
SciFier: £15.46In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the... -
Persuasive Games by Ian Bogost (Professor, Georgia Institute of Technology)
SciFier: £38.49Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780262514880Author Ian BogostFormat PaperbackPage Count 464Imprint MIT PressPublisher MIT Press LtdSeries... -
Joystick Soldiers: The Politics of Play in Military Video Games Ian Bogost 9780415996600
SciFier: £44.60Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the... -
Thinking about Video Games: Interviews with the Experts David S. Heineman 9780253017154
RRP: £19.99SciFier: £17.05The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the... -
Thinking about Video Games: Interviews with the Experts David S. Heineman 9780253017109
RRP: £70.00SciFier: £55.88The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the... -
Computer Games as a Sociocultural Phenomenon: Games Without Frontiers - War Without Tears A. Jahn-Sudmann 9780230545441
RRP: £119.99SciFier: £102.95Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the... -
Every Game is an Island: Endings and Extremities in Video Games Dr. Riccardo Fassone (University of Torino, Italy) 9781501343995
SciFier: £37.99Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error... -
Getting Gamers by Jamie Madigan
RRP: £17.99SciFier: £17.20Video games are big business. They can be addicting. They are available almost anywhere you go and are appealing to people of all ages. They can eat up our time, cost us money, even kill our...