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Digital Baroque: New Media Art and Cinematic Folds Timothy Murray 9780816634026
RRP: $39.67SciFier: $33.83In this intellectually groundbreaking work, Timothy Murray investigates a paradox embodied in the book's title: What is the relationship between digital, in the form of new media art, and baroque, a... -
Database Aesthetics by Victoria Vesna
RRP: $41.56SciFier: $33.83Database Aesthetics examines the database as cultural and aesthetic form, explaining how artists have participated in network culture by creating data art. The essays in this collection look at how... -
Screens by Kate Mondloch
RRP: $41.56SciFier: $33.83Media screens-film, video, and computer screens-have increasingly pervaded both artistic production and everyday life since the 1960s. Yet the nature of viewing artworks made from these media, along... -
Interactive Cinema: The Ambiguous Ethics of Media Participation Marina Hassapopoulou 9781517915216
RRP: $187.11SciFier: $148.59Connecting interactive cinema to media ethics and global citizenship Interactive Cinema explores various cinematic practices that work to transform what is often seen as a primarily receptive... -
Interactive Cinema: The Ambiguous Ethics of Media Participation Marina Hassapopoulou 9781517915223
RRP: $45.34SciFier: $36.78Connecting interactive cinema to media ethics and global citizenship Interactive Cinema explores various cinematic practices that work to transform what is often seen as a primarily receptive... -
Tactical Media by Rita Raley
RRP: $34.00SciFier: $27.93Tactical media describes interventionist media art practices that engage and critique the dominant political and economic order. Rather than taking to the streets and staging spectacular protests,... -
Gameplay Mode by Patrick Crogan
RRP: $41.56SciFier: $33.83From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their development to computer simulation and imaging produced by and for... -
Lara Croft: Cyber Heroine Astrid Deuber-Mankowsky 9780816643912
RRP: $26.44SciFier: $23.53Since the game Tomb Raider was first released in 1996, its protagonist Lara Croft has become an international celebrity. The virtual archaeologist-adventuress has been featured in various sequels to... -
Noise Channels by Peter Krapp
RRP: $37.78SciFier: $30.90To err is human; to err in digital culture is design. In the glitches, inefficiencies, and errors that ergonomics and usability engineering strive to surmount, Peter Krapp identifies creative... -
Nauman Reiterated by Janet Kraynak
RRP: $45.34SciFier: $36.78Bruce Nauman has been a force in the art world since the early 1960s with his challenging audio and video installations, photographic art, neon art, and sculptures. However, until now there has been... -
Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations Roberto Simanowski 9780816667383
RRP: $41.56SciFier: $33.83In a world increasingly dominated by the digital, the critical response to digital art generally ranges from hype to counterhype. Popular writing about specific artworks seldom goes beyond promoting... -
Gaming by Alexander R. Galloway
RRP: $26.44SciFier: $23.53Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there... -
World Projects by Markus Krajewski
RRP: $41.56SciFier: $33.83Markus Krajewski is emerging as a leading scholar in the field of media archaeology, which seeks to trace cultural history through the media networks that enable and structure it. In World Projects... -
Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations Roberto Simanowski 9780816667376
SciFier: $139.12In a world increasingly dominated by the digital, the critical response to digital art generally ranges from hype to counterhype. Popular writing about specific artworks seldom goes beyond promoting... -
How to Do Things with Videogames by Ian Bogost
RRP: $28.33SciFier: $23.53In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the... -
Playing Nature: Ecology in Video Games Alenda Y. Chang 9781517906313
RRP: $168.21SciFier: $135.04A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of... -
Playing Nature: Ecology in Video Games Alenda Y. Chang 9781517906320
RRP: $39.67SciFier: $33.83A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of... -
Sensations of History by James J. Hodge
RRP: $39.67SciFier: $37.48A phenomenological investigation into new media artwork and its relationship to history What does it mean to live in an era of emerging digital technologies? Are computers really as antihistorical as...