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Games That Haunt Us: Gothic Game Space as a Living Nightmare Stephanie Farnsworth (University of Sunderland, UK) 9798765124963
RRP: £95.00SciFier: £92.99Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9798765124963Author Stephanie FarnsworthFormat HardbackPage Count 272Imprint Bloomsbury Publishing... -
The Play Versus Story Divide in Game Studies by Matthew Wilhelm Kapell
RRP: £28.99SciFier: £24.81Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously ""never happened... -
Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game Gerald A. Voorhees 9781441195180
SciFier: £37.99This book helps readers better understand their own relationships - as players, designers, consumers, and citizens - with digital role playing games. "Dungeons, Dragons, and Digital Denizens" is a... -
Thinking about Video Games: Interviews with the Experts David S. Heineman 9780253017154
RRP: £19.99SciFier: £17.05The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the... -
Thinking about Video Games: Interviews with the Experts David S. Heineman 9780253017109
RRP: £70.00SciFier: £55.88The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the... -
Ability Machines: What Video Games Mean for Disability Sky LaRell Anderson (University of St. Thomas) 9780253070036
RRP: £19.99SciFier: £16.35Video games are both physically and cognitively demanding-so what does that mean for those with a disability or mental illness? Though they may seem at odds, Ability Machines illuminates just how... -
Ability Machines: What Video Games Mean for Disability Sky LaRell Anderson (University of St. Thomas) 9780253070029
RRP: £62.00SciFier: £49.55Video games are both physically and cognitively demanding-so what does that mean for those with a disability or mental illness? Though they may seem at odds, Ability Machines illuminates just how... -
Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds David J. Gunkel 9780253035721
RRP: £70.00SciFier: £55.88Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions-put... -
Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds David J. Gunkel 9780253035714
RRP: £27.99SciFier: £22.56Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions-put... -
Gaming Representation: Race, Gender, and Sexuality in Video Games Jennifer Malkowski 9780253025739
RRP: £74.00SciFier: £59.04Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the... -
Gaming Representation: Race, Gender, and Sexuality in Video Games Jennifer Malkowski 9780253026477
RRP: £29.99SciFier: £24.12Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the... -
Alternate Reality Games and the Cusp of Digital Gameplay Dr. Antero Garcia (Stanford University, USA) 9781501347191
SciFier: £37.99Alternate Reality Games (ARGs) challenge what players understand as "real." Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of... -
Violent Games: Rules, Realism and Effect Gareth Schott (University of Waikato, New Zealand) 9781628925616
SciFier: £37.99It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as "essentially over," referring to the way violence... -
Playing to Win: Sports, Video Games, and the Culture of Play Thomas P. Oates 9780253014993
RRP: £62.00SciFier: £49.55In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of... -
Playing to Win: Sports, Video Games, and the Culture of Play Thomas P. Oates 9780253015020
RRP: £20.99SciFier: £17.12In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of... -
Game Time: Understanding Temporality in Video Games Christopher Hanson 9780253032867
RRP: £29.99SciFier: £24.12Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar... -
Playing with Religion in Digital Games Heidi A. Campbell 9780253012449
RRP: £70.00SciFier: £53.60Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and... -
Game Time: Understanding Temporality in Video Games Christopher Hanson 9780253032782
RRP: £70.00SciFier: £55.88Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar... -
Playing with Religion in Digital Games Heidi A. Campbell 9780253012531
RRP: £23.99SciFier: £19.46Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and... -
The History and Allure of Interactive Visual Novels by Dr. Mark Kretzschmar (University of Wyoming, USA)
SciFier: £97.99Visual novels (VNs), a ludic video game genre that pairs textual fiction stories with anime-like images and varying degrees of interactivity, have increased in popularity among Western audiences in... -
The World of Scary Video Games: A Study in Videoludic Horror Professor Bernard Perron (University of Montreal, Canada) 9781501316197
SciFier: £39.45As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games... -
Music Video Games: Performance, Politics, and Play Michael Austin (Howard University, USA) 9781501308536
SciFier: £37.99Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of...