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Synthetic Worlds: The Business and Culture of Online Games Edward Castronova 9780226096278
SciFier: £18.51From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages... -
The Screens of Virtual Production: What is Real? Sian Mitchell 9781032730721
RRP: £35.99SciFier: £35.76This book is the first dedicated edited collection that explores the virtualisation of screen-making processes from pre-production to post-production, while attuning to the aesthetic, ideological and... -
The Psychology of Zelda by Anthony Bean
RRP: £12.99SciFier: £12.24It's dangerous to go alone! Take this (book). For more than 30 years, The Legend of Zelda-which immerses players in a courageous struggle against the shadowy forces of evil in a world of high... -
Moral Combat by Patrick M. Markey, PhD
RRP: £12.99SciFier: £11.61In family rooms across America, millions of children and teenagers are playing video games, such as Call of Duty, Halo, and Grand Theft Auto, roaming violent virtual worlds--with virtual guns in... -
Making Sense of Cinema: Empirical Studies into Film Spectators and Spectatorship CarrieLynn D. Reinhard (Dominican University, USA) 9781501320217
SciFier: £40.99There are a variety of theoretical and methodological approaches to researching how film spectators make sense of film texts, from the film text itself, the psychological traits and sociocultural... -
Synthetic Worlds: The Business and Culture of Online Games Edward Castronova 9780226096278 [USED COPY]
RRP: £18.00SciFier: £1.01From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages... -
Super Nintendo: How One Japanese Company Helped the World Have Fun Keza MacDonald 9781783353064
SciFier: £11.00A joyous exploration of the cultural phenomenon that created Mario, Zelda and Pokemon, and an ode to our love of gaming, by one of the most trusted voices in video games writing.'This is a great book... -
Fictional Games by Stefano Gualeni
SciFier: £92.99What roles do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the audience will never play? Combining perspectives from philosophy, literary theory and... -
Fictional Games: A Philosophy of Worldbuilding and Imaginary Play Stefano Gualeni (University of Malta, Malta) 9781350277120
SciFier: £31.99What roles do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the audience will never play? Combining perspectives from philosophy, literary theory and... -
Militainment, Inc.: War, Media, and Popular Culture Roger Stahl 9780415999786
SciFier: £36.79Militainment, Inc. offers provocative, sometimes disturbing insight into the ways that war is presented and viewed as entertainment-or "militainment"-in contemporary American popular culture. War has... -
Role-Playing Game Studies: Transmedia Foundations Sebastian Deterding 9780815369202
SciFier: £53.10This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more... -
Time Villains by Victor Pineiro
SciFier: £7.48"Magnificent."-Kirkus Reviews, STARRED ReviewStory Thieves meets Escape from Mr. Lemoncello's Library in this wacky, hilarious, and fast-paced middle-grade series starter, with the perfect... -
Science Fiction: A Guide for the Perplexed Dr Sherryl Vint 9781441118745
SciFier: £87.99From its beginnings in the works of H.G. Wells and Jules Verne to the virtual worlds of William Gibson's Neuromancer and The Matrix, Science Fiction: A Guide to the Perplexed helps students navigate... -
Life Is a Game: What Game Design Says about the Human Condition Dr. Edward Castronova (Professor of Media, Indiana University, USA) 9781501360619
SciFier: £27.99What if life is a game? Are you winning? Have you even decided what 'winning' is? Game design could be defined in many ways, but here the term is used to denote the practice of creating choices... -
Science Fiction: A Guide for the Perplexed Dr Sherryl Vint 9781441194602
SciFier: £26.99From its beginnings in the works of H.G. Wells and Jules Verne to the virtual worlds of William Gibson's Neuromancer and The Matrix, Science Fiction: A Guide to the Perplexed helps students navigate... -
Saga by Conor Kostick
RRP: £10.99SciFier: £9.22How do we know we are real and not just some character in an elaborate game? In the virtual world of Saga, Ghost is a fifteen-year-old airboarding anarcho-punk, with no past, no memories, only a... -
Ready Player One Ernest Cline 9781784754792 [USED COPY]
RRP: £9.99SciFier: £2.49PRE-ORDER NOW - READY PLAYER TWO: THE SEQUEL______________________THE BOOK BEHIND THE MAJOR MOTION PICTURE DIRECTED BY STEVEN SPIELBERGNow available for the first time in a beautiful hardback... -
Ready Player One Ernest Cline 9780099560432
RRP: £9.99SciFier: £6.90THE BOOK BEHIND THE MAJOR MOTION PICTURE DIRECTED BY STEVEN SPIELBERG'Wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and... -
Ready Player One Ernest Cline 9781784754792
RRP: £9.99SciFier: £7.76PRE-ORDER NOW - READY PLAYER TWO: THE SEQUEL______________________THE BOOK BEHIND THE MAJOR MOTION PICTURE DIRECTED BY STEVEN SPIELBERGNow available for the first time in a beautiful hardback... -
Filming the Fantastic with Virtual Technology: Filmmaking on the Digital Backlot Mark Sawicki 9780367354213
SciFier: £36.79This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to... -
Ready Player One Ernest Cline 9780099560432 [USED COPY]
RRP: £9.99SciFier: £4.60THE BOOK BEHIND THE MAJOR MOTION PICTURE DIRECTED BY STEVEN SPIELBERG'Wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and... -
100 Greatest Video Game Characters by Jaime Banks
SciFier: £47.99Though in existence for only a few decades, video games are now firmly established in mainstream culture all around the planet. Every year new games are produced, and every year new favorites emerge... -
Explore/Create by Richard Garriott
RRP: £11.99SciFier: £11.49Richard Garriott has been many things: video game pioneer; wildly successful entrepreneur; and daring adventurer. In 1997, Garriott, who is known online by the handle "Lord British," forever changed... -
Studios Before the System: Architecture, Technology, and the Emergence of Cinematic Space Brian R. Jacobson 9780231172806
SciFier: £88.18By 1915, Hollywood had become the epicenter of American filmmaking, with studio "dream factories" structuring its vast production. Filmmakers designed Hollywood studios with a distinct artistic and... -
Studios Before the System: Architecture, Technology, and the Emergence of Cinematic Space Brian R. Jacobson 9780231172813
RRP: £28.00SciFier: £23.39By 1915, Hollywood had become the epicenter of American filmmaking, with studio "dream factories" structuring its vast production. Filmmakers designed Hollywood studios with a distinct artistic and... -
Translation and Localisation in Video Games: Making Entertainment Software Global Miguel A. Bernal-Merino 9781138731462
SciFier: £51.36This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry - understood as a global phenomenon in entertainment - and... -
The Three-Body Problem Cixin Liu 9781784971571
RRP: £9.99SciFier: £7.39Read the award-winning, critically acclaimed, multi-million-copy-selling science-fiction phenomenon - soon to be a Netflix Original Series from the creators of Game of Thrones. 1967: Ye Wenjie... -
The Three-Body Problem: Now a major Netflix series Cixin Liu 9781035909575
RRP: £25.00SciFier: £19.55Read the award-winning, critically acclaimed, multi-million-copy-selling science-fiction phenomenon - now a major Netflix Original Series from the creators of Game of Thrones. 1967: Ye Wenjie... -
The Three-Body Problem: Dyslexia-friendly Edition Cixin Liu 9781035920877
RRP: £16.99SciFier: £14.24Read the award-winning, critically acclaimed, multi-million-copy-selling science-fiction phenomenon - now a major Netflix Original Series from the creators of Game of Thrones.1967: Ye Wenjie... -
Getting Gamers by Jamie Madigan
RRP: £17.99SciFier: £17.20Video games are big business. They can be addicting. They are available almost anywhere you go and are appealing to people of all ages. They can eat up our time, cost us money, even kill our... -
Creating Q*Bert: and Other Classic Video Arcade Games by Warren Davis
RRP: £17.99SciFier: £12.86Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the pivotal decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking...