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Fuck Art, Just Tell the Story - 3rd Edition by Phil Moore
RRP: $208.49SciFier: $147.05Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780645980608Author Phil MooreFormat HardbackPage Count 448Imprint -
The Time Rippers Phil Moore 9780975632932
RRP: $13.46SciFier: $13.19Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780975632932Author Phil MooreFormat PaperbackPage Count 218Imprint -
Exodus to the Virtual World by Edward Castronova
RRP: $29.18SciFier: $20.84Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780230607859Author Edward CastronovaFormat PaperbackPage Count 256Imprint -
Virtual World by J L Sims
RRP: $52.81SciFier: $45.58Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9780990519829Author J L SimsFormat PaperbackPage Count 500Imprint -
Mark Tyner - Trap in the Virtual World by James Clapper
SciFier: $10.27Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781718066564Author James ClapperFormat PaperbackPage Count 122Imprint -
Enter the Metaverse - The Beginners Guide to Virtual Worlds by Chris Collins
RRP: $16.67SciFier: $13.19Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9781088023068Author Chris CollinsFormat PaperbackPage Count 130Imprint -
Understanding Machinima: Essays on Filmmaking in Virtual Worlds Jenna Ng 9781441104489
SciFier: $58.37In this groundbreaking collection, Dr. Jenna Ng brings together academics and award-winning artists and machinima makers to explore the fascinating combination of cinema, animation and games in... -
Metaverse Mistakes: Cheating on My Husband in a Virtual World Corin Valecrest 9798279441075
RRP: $15.57SciFier: $14.93Apologies but we at SciFier don't have a full description for this book.Book InformationISBN 9798279441075Author Corin ValecrestFormat PaperbackPage Count 234Imprint -
Gamer's Bucket List by Chris Watters
SciFier: $19.72#1 Amazon Best Seller! Which games are worth playing?The 50 best games: From pixelated pioneer adventures to stunning space odysseys, the boundaries of the video game world are expanding every day... -
Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds David J. Gunkel 9780253035714
RRP: $38.91SciFier: $31.36Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions-put... -
Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds David J. Gunkel 9780253035721
RRP: $97.30SciFier: $77.67Gaming the System takes philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions-put... -
Body, Soul and Cyberspace in Contemporary Science Fiction Cinema: Virtual Worlds and Ethical Problems S. Magerstadt 9781137399403
SciFier: $65.32Body, Soul and Cyberspace explores how recent science-fiction cinema answers questions about body and soul, virtuality, and spirituality in the digital age by linking cinematic themes with religious,... -
Digital Playgrounds: The Hidden Politics of Children's Online Play Spaces, Virtual Worlds, and Connected Games Sara Grimes 9781442615564
RRP: $44.48SciFier: $34.60Digital Playgrounds explores the key developments, trends, debates, and controversies that have shaped children's commercial digital play spaces over the past two decades. It argues that children's... -
Law, Video Games, Virtual Realities: Playing Law Dale Mitchell (University of the Sunshine Coast, Australia) 9781032054988
RRP: $61.15SciFier: $56.93This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings.Law is the ultimate... -
An Introduction to Virtual and Augmented Reality: Designing Impactful Experiences Marco Gillies (Goldsmiths, University of London, UK) 9781032971261
RRP: $94.51SciFier: $84.87This book is an introduction to Virtual Reality (VR) and Augmented Reality (AR), equipping learners with a deep understanding of these media and enabling them to create impactful experiences... -
The Metaverse: A Critical Introduction David Burden 9781032497891
RRP: $173.74SciFier: $155.76The Metaverse: A Critical Introduction provides a clear, concise, and well-grounded introduction to the concept of the Metaverse, its history, the technology, the opportunities, the challenges, and... -
An Introduction to Virtual and Augmented Reality: Designing Impactful Experiences Marco Gillies (Goldsmiths, University of London, UK) 9781032971278
RRP: $173.74SciFier: $154.79This book is an introduction to Virtual Reality (VR) and Augmented Reality (AR), equipping learners with a deep understanding of these media and enabling them to create impactful experiences... -
Live Memorium Miki Makasu 9781962413398
RRP: $34.74SciFier: $21.81When digital dreams turn into nightmares . . . Single and awkward, Tomasu works as an accountant for a company that makes sex dolls. It's not a glamorous life, but it's a living. Manipulated by his... -
Online Gaming in Context: The social and cultural significance of online games Garry Crawford (University of Salford, Manchester, UK) 9780415714976
SciFier: $64.40There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and... -
Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual Astrid Ensslin 9781138243217
SciFier: $60.78This book aims to provide insights into how 'second lives' in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online... -
The Aesthetics of Virtual Reality Grant Tavinor 9780367620424
SciFier: $55.96This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as... -
Engagements with Literary Gaming Tison Pugh 9781032865638
RRP: $61.15SciFier: $55.96How is literature like a game, and how are games like literature? Engagements with Literary Gaming examines the cultural significance of these two converging forms, defining the concept of literary... -
Some Future Day by Marc Beckman
RRP: $34.75SciFier: $24.48This cutting-edge guide not only shows how AI is transforming our careers, lives, businesses, and more, but also provides easy, actionable steps to make AI work for us. In this groundbreaking book,... -
Virtual Models in Theatre, Art and Architecture: Making Worlds Thea Brejzek (University of Technology, Sydney, Australia) 9781350449800
SciFier: $122.31What is the impact of virtual models and realms in contemporary theatre, art and architecture?This volume explores the evolution of virtual models, their transformative spatial potential, and their... -
Virtually Sacred by Robert M. Geraci (Professor, Professor, , Manhattan College)
SciFier: $78.87Millions of users have taken up residence in virtual worlds, and in those worlds they find opportunities to revisit and rewrite their religious lives. Robert Geraci argues that virtual worlds and... -
MY LIFE AS A NIGHT ELF PRIEST 9780472070985
SciFier: $76.78Compiles more than three years of participatory research in Warcraft play and culture in the US and China. Nardi introduces us to the history, structure, and culture of Warcraft; argues for applying... -
MY LIFE AS A NIGHT ELF PRIEST 9780472050987
RRP: $34.68SciFier: $32.65Compiles more than three years of participatory research in Warcraft play and culture in the US and China. Nardi introduces us to the history, structure, and culture of Warcraft; argues for applying... -
The Proteus Paradox by Nick Yee
SciFier: $39.52A surprising assessment of the ways that virtual worlds are entangled with human psychology Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of... -
Affect and Embodied Meaning in Animation: Becoming-Animated Sylvie Bissonnette 9780367660376
SciFier: $60.55This book combines insights from the humanities and modern neuroscience to explore the contribution of affect and embodiment on meaning-making in case studies from animation, video games, and virtual... -
Ascension by Steve Tomasula
RRP: $27.73SciFier: $23.70A visually stunning narrative of three eras in humankind's vexed relationship with natureAscension is a novel about the end of nature, or rather, the end of three "natures": the time just before... -
Sword Art Online: Project Alicization, Vol. 1 (manga) by Kotaro Yamada
Yen PressRRP: $15.28SciFier: $11.08Deep in an unfamiliar forest, Kirito awakens with sensations far too convincing for a virtual world... With memories of a life he doesn't remember living. A boy and a girl...and a name that sticks... -
Videogame Atlas: Mapping Interactive Worlds Luke Caspar Pearson 9780500024232
RRP: $55.60SciFier: $42.16As featured on BBC RADIO 4's Start the Week: a dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams and graphic illustrations to offer new... -
The Thing in the Stone by Clifford D. Simak
RRP: $33.29SciFier: $24.27A mind-opening collection of short science fiction from one of the genre's most revered Grand Masters. Legendary author Robert A. Heinlein proclaimed, "To read science fiction is to read Simak. A... -
Ghost In The Shell, The: Vol. 2 by Shirow Masamune
Kodansha AmericaRRP: $37.52SciFier: $26.63March 6, 2035. Motoko Aramaki is a hyper-advanced cyborg, a counter-terrorist Net security expert, heading the investigative department of the giant multi-national Poseidon Industrial. Partly... -
Meta-Tuning Justice: Game Design and Black Youth Agency Laquana Cooke 9781625349361
RRP: $34.74SciFier: $29.20Exploring how Black youth are reshaping game design to dismantle stereotypes and spark social change In the early 2000s, digital gaming rose to cultural and economic prominence. Communities of... -
Sword Art Online Re:Aincrad, Vol. 2 (manga) by Reki Kawahara
Yen PressRRP: $15.28SciFier: $11.08Die in the game, and you die in real life. This is Sword Art Online, the latest VRMMORPG, and Kirito now finds himself trapped in its unforgiving virtual world. By chance, he comes across a... -
Studio Chizu's BELLE Mamoru Hosoda 9781975350956
Yen PressRRP: $22.23SciFier: $13.47Suzu is a 17-year-old high school student living in rural Kochi who has kept the worldat arm's length ever since her mother's death many years ago. But at a friend'ssuggestion, she dips her toes... -
Star Worlds: Freedom Versus Control in Online Gameworlds William Sims Bainbridge 9780472073283
SciFier: $131.01Star Worlds explores the future-oriented universe of online virtualworlds connected with popular science fiction-specifically, with StarWars and Star Trek-that have been inhabited for over a decade... -
Star Worlds: Freedom Versus Control in Online Gameworlds William Sims Bainbridge 9780472053285
RRP: $40.24SciFier: $38.89Star Worlds explores the future-oriented universe of online virtualworlds connected with popular science fiction-specifically, with StarWars and Star Trek-that have been inhabited for over a decade... -
World Leader Pretend by James Bernard Frost
SciFier: $24.45Xeres Meticula is a failure. A casualty of the dot-com bust, he now lives in his parents' basement and spends all day on one pursuit, winning The Realm. Fortunately, he's not alone. Joining him in...