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Postmortems from Game Developer by Austin Grossman

Insights from the Developers of Unreal Tournament, Black & White, Age of Empire, and Other Top-Selling Games
Imprint: CMP Books

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ISBN:
9781578202140
Weight:
738.00 Grams
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Description

The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.

About the Author

Editor Austin Grossman has expertly compiled and commented on the postmortems to bring insight to the collection. (Each Game Developer postmortem is credited to its respective author.) Presently a consultant on game design and interactive story development, Austin has 10 years' experience in the computer gaming industry. Notable writing and design credits include Ultima Underworld II and System Shock for Looking Glass Technologies and Trespasser: Jurassic Park for Dreamworks Interactive. Other credits include contributions to EA Games' Clive Barker's Undying, Ion Storm's Deus Ex, and Liquid Entertainment's Battle Realms.




Book Information
ISBN 9781578202140
Author Austin Grossman
Format Paperback
Page Count 348
Imprint CMP Books
Publisher Taylor & Francis Ltd
Weight(grams) 640g

Details

Subtitle:
Insights from the Developers of Unreal Tournament, Black & White, Age of Empire, and Other Top-Selling Games
Imprint:
CMP Books

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