Description
Parables of the Posthuman approaches the experience of gaming by asking: What does it mean for the player to enter the machinic "world" of the game? What forms of subjectivity does the game offer to the player? What happens to consciousness itself when one plays? To this end, Boulter analyzes the experience of particular role-playing video games, including Fallout 3, Half-Life 2, Bioshock, Crysis 2, and Metal Gear Solid 4. These games both thematize the idea of the posthuman-the games are "about" subjects whose physical and intellectual capacities are extended through machine or other prosthetic means-and also enact an experience of the posthuman for the player, who becomes more than what he was as he plays the game. Boulter concludes by exploring how the game acts as a parable of what the human, or posthuman, may look like in times to come.
Academics with an interest in the intersection of philosophy, psychoanalysis, and popular culture forms and video gamers with an interest in thinking about the implications of gaming will enjoy this volume.
About the Author
Jonathan Boulter is associate professor of English at Western University. He is the author of Interpreting Narrative in the Novels of Samuel Beckett; Beckett: A Guide for the Perplexed; and Melancholy and the Archive.
Book Information
ISBN 9780814334881
Author Jonathan Boulter
Format Paperback
Page Count 188
Imprint Wayne State University Press
Publisher Wayne State University Press
Series Contemporary Approaches to Film and Media Series