How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game's history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.
About the Author Regina Seiwald, Postdoctoral Researcher, Birmingham City University; Ed Vollans, Teaching Fellow, University of Leicester.
Book InformationISBN 9783111631868
Author Regina SeiwaldFormat Paperback
Page Count 230
Imprint De Gruyter OldenbourgPublisher De Gruyter
Series Video Games and the Humanities