Description
Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical "edited book" concept, and offer a very concise volume with several focal points that are most relevant for the current debate about multiplayer games, both in academia and society. As a result, the volume offers the latest research findings on online gaming, social forms of gaming, identification, gender issues and games for change, primarily applying a social-scientific approach.
About the Author
Thorsten Quandt holds the chair of Online Communication at the University of Munster, Germany.
Rachel Kowert recently completed a Post-Doctoral Fellowship at the University of Munster, Germany.
Reviews
"This is a timely addition to Game Studies, especially in the way it addresses issues at the heart of gaming communities at present. A strong body of complimentary chapters produce a well-rounded picture of gaming communities and the issues they face." --Esther MacCallum-Stewart, University of the West of England, UK
"As with the previous volume, this book brings together an interesting and enlightening sampler of the latest original research on social aspects of digital games from talented new scholars and established leaders in the field. An excellent survey on where research on digital games is going, and where it should go." --James D. Ivory, Virginia Tech, USA
Book Information
ISBN 9780367877231
Author Rachel Kowert
Format Paperback
Page Count 210
Imprint Routledge
Publisher Taylor & Francis Ltd
Series Routledge Advances in Game Studies
Weight(grams) 308g