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Narrative Design and Authorship in Bloodborne: An Analysis of the Horror Videogame Madelon Hoedt 9781476672182

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9781476672182
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Description

In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design.

This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.

About the Author
Madelon Hoedt is a senior lecturer at the department of drama, theatre and performance at the University of Huddersfield in the United Kingdom and previously lectured in game studies at the University of South Wales. She has published extensively on interactive expressions of horror and the Gothic in performance and (digital) games.

Matthew Wilhelm Kapell teaches American studies and humanities at San Jose State University. He lives in San Jose, California.


Book Information
ISBN 9781476672182
Author Madelon Hoedt
Format Paperback
Page Count 214
Imprint McFarland & Co Inc
Publisher McFarland & Co Inc
Series Studies in Gaming
Weight(grams) 298g
Dimensions(mm) 229mm * 152mm * 10mm

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