Description
Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons.
About the Author
Suellen S. Adams, PhD, is an independent researcher and adjunct professor who has served in that capacity for a number of universities including the University of Rhode Island, The University of Texas at Austin, San Jose State University, and Sam Houston State University.
Reviews
A balanced reading list of professional materials and a short list of picture books are appended. The book is comprehensive, yet centered on the essential elements of this aspect of the profession. * School Library Journal *
Crash Course in Gaming truly presents the reader with a comprehensive overview of how to build a gaming program into their library-one that will not only be a hit with young adults but also with adults, seniors, and other special populations. . . . This text could easily be used by the inexperienced librarian starting their first gaming program and at $35 is a great deal. * ARBA *
Book Information
ISBN 9781610690461
Author Suellen S. Adams
Format Paperback
Page Count 140
Imprint Libraries Unlimited Inc
Publisher Bloomsbury Publishing Plc
Series Crash Course
Weight(grams) 369g