Description
Offers insight into the early development of the games for girls movement of the 1990s and the lasting impact of Brenda Laurel's game design breakthroughs.
About the Author
Carly A. Kocurek is Assistant Professor of Digital Humanities and Media Studies at the Illinois Institute of Technology, USA. Kocurek is a cultural historian specializing in the study of new media technologies and video gaming. She is a regional director for the Learning Games Initiative and serves on the Women's Committee and the Digital Humanities Caucus of the American Studies Association.
Reviews
For those who design inclusive games for new audiences, for those who research game culture and impact, and for those who are designing in the yet to be imagined realms of gameplay in virtual reality, we are each of us walking in the myriad paths first charted by Brenda Laurel. A must read for those interested in the future of games about one of its greatest pioneers. * Tracy Fullerton, Professor and Chair, USC School of Cinematic Arts, Interactive Media & Games Division, USA *
As someone who has considered Brenda Laurel a friend, mentor, and thinking partner through the years, I was excited, and a bit nervous, to be reading a book that tries to capture her contributions and legacy as a groundbreaking game designer and utopian entrepreneur. This book passes along her vision and wisdom to the next generation of designers, from her early experiments in VR and exploration of what theater might teach us about interactive design, to Purple Moon's emphasis on design research, emotional adventures, fan engagement, and transmedia extension. Laurel was a transformative figure who helped to expand both who plays games and what kinds of experiences they offer to their players. And this book does a great job exploring her game design theory and practice in ways that are sure to inform and inspire anyone who wants to make a difference in this still emerging and expanding domain. * Henry Jenkins, Provost's Professor of Communication, Journalism, Cinematic Art, and Education, University of Southern California, USA *
Book Information
ISBN 9781501319785
Author Carly A. Kocurek
Format Hardback
Page Count 184
Imprint Bloomsbury Academic USA
Publisher Bloomsbury Publishing Plc
Series Influential Video Game Designers
Weight(grams) 352g